> Markdown version of [/jobs/ext/2862194-graphics-programmer](https://www.wearedevelopers.com/jobs/ext/2862194-graphics-programmer). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Graphics Programmer - **Company:** PlayStation - **Location:** San Diego, CA, United States - **Experience:** Expert - **Salary:** $138,700.0 - $208,100.0 - **Contract:** Franchise - **Skills:** Android NDK, Apple IOS, Build Automation, Bash Shell, C Sharp (Programming Language), C++ (Programming Language), Programming Tools, File Systems, Memory Management, GNU Linker, Gradle, Python (Programming Language), Microsoft Visual Studio, Microsoft Windows SDK, MSBuild, Perforce, Toolchain, Batch Scripting, Windows Forms, Scripting, Delivery Pipeline, Information Technology, Build Tools, Front End Software Development, Data Pipelines, Jenkins - **Published:** September 12, 2026 - **Apply:** https://job-boards.greenhouse.io/sonyinteractiveentertainmentglobal/jobs/6173877004 ## About the Role The ideal candidate possesses strong problem-solving abilities, sharp attention to detail, and thrives both independently and in collaborative, cross-functional teams. They are a versatile generalist who is as comfortable owning a build and data-packaging pipeline as they are bringing the engine up on new hardware or diving into low-level systems to track down a crash or reclaim memory. They enjoy the planning side of the work: scoping infrastructure changes, sequencing a platform or SDK migration so the team is never blocked, and modernizing tools and systems that have grown over many years. Not only does this person have a strong understanding of how large codebases are built, shipped, and maintained, they are also comfortable with the system-level aspects of the target hardware they're working on when transitioning to new platforms., * Bachelor's degree in computer science, mathematics, or a related technical field or equivalent. * 5+ years of experience programming in C++ with a focus on performance-critical and system level application. * Strong experience with development and release of one or more AAA titles. * Demonstrated ability to work effectively across many unfamiliar systems rather than within a single specialty. * Strong debugging and problem-solving skills on hard, intermittent, and low-level issues (memory management, crashes, toolchain and SDK behavior). * Experience with build systems, packaging and deployment pipelines, and build automation (e.g. Jenkins, MSBuild, gradle, and shell/batch scripting). * Comfort at a low level: memory management, pointers and address spaces, compiler and linker flags, and optimization behavior. * Hands-on experience with Visual Studio, Perforce, and other standard development tools. * Working proficiency in C# for tools and pipeline development. Preferred Qualifications: * Experience developing and shipping on console platforms (PlayStation, Xbox, and/or Nintendo Switch), including platform SDKs and certification/packaging requirements. * Experience shipping mobile titles (Android/iOS): NDK, app-bundle and store submission, code obfuscation and app hardening, and crash reporting. * Experience developing internal developer tools with graphical front-ends (e.g. C#/WinForms). * Familiarity with scripting languages like Python is a plus. * Exposure to graphics/rendering concepts, in particular how rendering features fit within platform memory and performance budgets (desired but not required). ## Description * Develop, optimize, and maintain the cross-platform build and data-packaging pipeline that turns our game into shippable products across all our supported platforms, current and future. * Bring the engine up on new platforms and drive platform SDK upgrades, resolving the low-level and system-level issues that come with them (toolchains, file systems, memory and address-space behavior, boot and packaging requirements). * Identify and resolve crashes, out-of-memory conditions, and stability issues across a broad range of hardware, from high-end consoles to memory-constrained mobile devices. * Build, package, harden, and release our mobile (Android and iOS) products, and keep the associated build automation healthy. * Own and evolve the studio's internal tools - data packaging, memory tracking, metrics and profiling - that the wider team relies on every day. * Plan and lead the modernization of long-lived build systems, toolchains, and infrastructure. * Manage branch integration and keep builds flowing across mainline, staging, production, and patch branches in collaboration with engineering, QA, and production teams. ## Related Videos - [How your .NET software supply chain is open to attack : and how to fix it](https://www.wearedevelopers.com/videos/938-how-your-net-software-supply-chain-is-open-to-attack-and-how-to-fix-it) - [The Road to MLOps: How Verivox Transitioned to AWS](https://www.wearedevelopers.com/videos/1050-the-road-to-mlops-how-verivox-transitioned-to-aws) - [Modular Secrets to Lightning-Fast Android Builds](https://www.wearedevelopers.com/videos/1428-modular-secrets-to-lightning-fast-android-builds) - [WeAreDevelopers LIVE - "Fun and games - and all that comes with it", Back to BASIC & more](https://www.wearedevelopers.com/videos/1719-wearedevelopers-live-fun-and-games-and-all-that-comes-with-it-back-to-basic-more) - [Our GitOps approach for deploying an Identity Provider and an API Gateway in a SaaS company](https://www.wearedevelopers.com/videos/776-our-gitops-approach-for-deploying-an-identity-provider-and-an-api-gateway-in-a-saas-company) - [The weekly developer show: Boosting Python with CUDA, CSS Updates & Navigating New Tech Stacks](https://www.wearedevelopers.com/videos/1293-the-weekly-developer-show-boosting-python-with-cuda-css-updates-navigating-new-tech-stacks) ## Related Articles - [What’s the Difference between a Junior, Mid, and Senior Developer?](https://www.wearedevelopers.com/magazine/238-what-s-the-difference-between-a-junior-mid-and-senior-developer) - [10 Coding Games to Teach You How to Code](https://www.wearedevelopers.com/magazine/151-10-coding-games-to-teach-you-how-to-code) - [What Developers Can Learn from Indie Games](https://www.wearedevelopers.com/magazine/650-what-developers-can-learn-from-indie-games) - [Dev Digest 112 - The True Crime of AI Development](https://www.wearedevelopers.com/magazine/421-dev-digest-112-the-true-crime-of-ai-development) - [Dev Digest 103 - Superb Owl Trafficking](https://www.wearedevelopers.com/magazine/388-dev-digest-103-superb-owl-trafficking) - [WWC24 Talk - Brenda Romero - Stay: Surviving and Thriving in Tech](https://www.wearedevelopers.com/magazine/467-wwc24-talk-brenda-romero-stay-surviving-and-thriving-in-tech)