> Markdown version of [/jobs/ext/2862458-video-game-capture-artist-onsite-contract](https://www.wearedevelopers.com/jobs/ext/2862458-video-game-capture-artist-onsite-contract). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Video Game Capture Artist - Onsite (CONTRACT) - **Company:** Sony Interactive Entertainment - **Location:** San Diego, CA, United States - **Salary:** $52,000.0 - $72,800.0 - **Contract:** Temporary contract - **Skills:** Adobe Premiere Pro, Computer Literacy, Software Debugging, Video Game Development, Software Engineering - **Published:** September 12, 2026 - **Apply:** https://jobs.localjobnetwork.com/apply/add/88288213/1 ## About the Role We are seeking a talented and detail-oriented Capture Artist to join our team on a temporary contract basis to support the creation of marketing and promotional materials, in addition to in game and social content. The Capture Artist will be responsible for capturing high-quality gameplay footage andscreenshots that showcase gameplay features and game modes. This role requires a strongunderstanding of video game mechanics, visual storytelling, and production workflows. The idealcandidate is passionate about gaming and possesses excellent attention to detail, an eye forgood shot composition and can work efficiently in a fast-paced production environment., * Experience working with debug builds and camera controls. * General computer proficiency on Mac and PC. * Familiarity with Adobe Premiere and Media Encoder a plus. * Excellent attention to detail and ability to follow creative direction. * Strong organizational and asset management skills. * Ability to manage multiple projects and deadlines simultaneously. * Comfortable working in a collaborative, fast-paced environment. * Team player with a positive and productive attitude. ## Description * Capture high-quality gameplay footage and screenshots across various game modes and gameplay scenarios. * Create visually compelling gameplay moments that highlight key features, mechanics, and player experiences. * Stage and execute specific gameplay scenarios based on creative briefs and marketing requirements. Technical Operations * Work with debug game builds and capture hardware. * Operate various recording devices to capture gameplay. * Configure and manage recording settings to meet project specifications. * Troubleshoot game builds, hardware, and software issues. * Maintain organization of captured assets, including proper naming conventions and file management. Collaboration * Work closely with Producers, Creative Directors, Game Developers, Marketing, and * Editorial teams to fulfill content requests. * Participate in capture planning sessions and creative reviews. * Communicate progress, challenges, and asset status to stakeholders. Asset Management * Organize captured assets and distribute to editorial personnel both on-site and remote. * Maintain accurate records of builds, capture settings, and content requests. * Ensure all deliverables meet quality and technical standards. ## Related Videos - [Tackling the Risks of AI - With AI](https://www.wearedevelopers.com/videos/1690-tackling-the-risks-of-ai-with-ai) - [Using AI Without Losing Your Skills](https://www.wearedevelopers.com/videos/2045-using-ai-without-losing-your-skills) - [Winning talents through play - Corporate Gaming with AKEYI](https://www.wearedevelopers.com/videos/1062-winning-talents-through-play-corporate-gaming-with-akeyi) - [Apple Vision Pro: Proven Development Methods Meet the Latest Technology](https://www.wearedevelopers.com/videos/1190-apple-vision-pro-proven-development-methods-meet-the-latest-technology) - [What I learned as a developer from accidents in space](https://www.wearedevelopers.com/videos/642-what-i-learned-as-a-developer-from-accidents-in-space) - [Fireside Chat with Lea](https://www.wearedevelopers.com/videos/551-fireside-chat-with-lea) ## Related Articles - [What Developers Can Learn from Indie Games](https://www.wearedevelopers.com/magazine/650-what-developers-can-learn-from-indie-games) - [Dev Digest 185: Hello Asia, Gaming is the Future & Vibe Scheming!](https://www.wearedevelopers.com/magazine/628-dev-digest-185-hello-asia-gaming-is-the-future-vibe-scheming) - [Dev Digest 121 - AI goes offline](https://www.wearedevelopers.com/magazine/456-dev-digest-121-ai-goes-offline) - [Tool Showcase: Snapzy](https://www.wearedevelopers.com/magazine/768-tool-showcase-snapzy) - [Dev Digest 132 - Binging WADFlix?](https://www.wearedevelopers.com/magazine/473-dev-digest-132-binging-wadflix) - [Dev Digest 103 - Superb Owl Trafficking](https://www.wearedevelopers.com/magazine/388-dev-digest-103-superb-owl-trafficking)