> Markdown version of [/jobs/ext/2868406-senior-game-designer](https://www.wearedevelopers.com/jobs/ext/2868406-senior-game-designer). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Senior Game Designer - **Company:** Virtuos AI LLC - **Location:** United States (Remote available) - **Experience:** Expert - **Contract:** Permanent contract - **Skills:** Adobe Analytics, Artificial Intelligence, C Sharp (Programming Language), Design of User Interfaces, Lua (Scripting Language), Performance Tuning, Scripting, Data Analytics, User Generated Content, Unreal Engine - **Published:** September 12, 2026 - **Apply:** https://arc.dev/remote-jobs/j/redirect/pjgcgttved ## About the Role * At least 5 years in a game design role. * Shipped at least one full-cycle title, from pre-production to launch, on console, PC, or a major mobile title in a game design role. * Proven ability to design within mobile constraints, shown through a shipped mobile title, a shipped mobile mode, or a strong portfolio project. * Strong grasp of core game systems, metagame systems, and control systems. * Experience designing and balancing competitive multiplayer mechanics. * Comfortable working in a data-driven, config-based game design pipeline. * Proficient in Unity. * Able to write clear, structured design documentation. * Able to build quick prototypes. * Proactive in taking on tasks and raising problems to the right stakeholders. * Able to take feedback, act on it, and give clear feedback to others. * Able to prioritize tasks and deliver quality work on time. * Mandarin Chinese, required for daily work with our client. * English at an adequate level, for meetings, documentation, and collaboration with English-speaking colleagues and clients. Native English fluency is not required. Strongly preferred * Console or PC experience on a shipped AA or AAA title. * Scripting with Unity C# or Lua for prototyping and tuning. * Experience with designing mini games or user-generated content, professional or personal. * Experience shipping both single-player and multiplayer systems. Bonus * Experience with other engines and scripting tools, such as Unreal Engine, Blueprints, or Godot. * Experience with UI/UX/HUD or monetization design. * Experience with level design or level integration. * Experience leading a game feature with a small team of designers or a cross-functional team. * Experience working across multiple studios in a co-development setting. * Experience working in an English-speaking environment. * Willing to travel and work at our other studios in China when a project needs it. ## Description * Own the design of game mechanics and systems from concept through paper design, prototyping, implementation, tuning, and delivery. * Partner with level designers so each layout expresses its mechanic and drives player decisions. * Design competitive multiplayer rules, scoring, and match flow, and balance them for fairness and fun. * Design and tune the behavior parameters of AI-driven characters. * Design systems as data: define configurable parameters with clear value ranges so engineers can build them and QA can test their limits. * Write and maintain detailed design documentation to the client's template and standard. Define success metrics for each mechanic and use playtest feedback and telemetry data to tune it. * Review existing designs, identify gaps and risks, and propose improvements with clear reasoning. * Present designs to the client's design team and refine them together. * Work with engineers and artists to keep the implementation true to the design intent. * Work with QA to find, reproduce, and fix reported issues. 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