> Markdown version of [/jobs/ext/28723-ui-artist-paper-io-2](https://www.wearedevelopers.com/jobs/ext/28723-ui-artist-paper-io-2). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # UI Artist - Paper.io 2 - **Company:** VOODOO SAS - **Location:** Paris, France (Remote available) - **Experience:** Experienced - **Contract:** Permanent contract - **Skills:** Design of User Interfaces, Figma - **Published:** May 28, 2026 - **Apply:** https://fr.indeed.com/viewjob?jk=d89c00ec3b1d0859 ## About the Role Do you have experience in Unity?, * 4+ years experience as a UI/UX Artist on shipped mobile games. * You must have experience designing in Figma. * Excellent design skills, with a keen eye for visual hierarchy, composition, and readability. * A keen eye for emerging mobile game trends with the ability to creatively deconstruct and learn from success cases. * Ability to design, document and execute a consistent UI visual language. * Experience collaborating with cross-functional remote teams. * Fluent in English. ## Description * Support the Art director in the ideation and execution of the game's vision. * Develop and optimize UX flows of new and existing features. * Create and maintain a comprehensive UI Style Bible and reusable component libraries. * Create high-quality 2D assets (menus, HUDs, buttons, icons, etc) and ensure optimal performance across mobile devices. * Work with Game Designers and the Product Team to ensure UI supports gameplay and accessibility goals. * Iterate quickly based on team feedback and live user data. * Propose creative ideas to boost player engagement and improve the user experience. * Nice to have: experience designing and implementing high-quality, scalable UI systems in Unity. ## Related Videos - [UX is a fullstack job!](https://www.wearedevelopers.com/videos/1020-ux-is-a-fullstack-job) - [Apple Vision Pro: Proven Development Methods Meet the Latest Technology](https://www.wearedevelopers.com/videos/1190-apple-vision-pro-proven-development-methods-meet-the-latest-technology) - [Boost Productivity with AI: Figma & Playwright MCP Workflows - Aris Markogiannakis](https://www.wearedevelopers.com/videos/1768-boost-productivity-with-ai-figma-playwright-mcp-workflows-aris-markogiannakis) - [Fireside Chat with Kris Rasmussen, CTO at Figma](https://www.wearedevelopers.com/videos/982-fireside-chat-with-kris-rasmussen-cto-at-figma) - [Bridging the Gap](https://www.wearedevelopers.com/videos/794-bridging-the-gap) - [Designing the Future of Human<>Agent Collaboration](https://www.wearedevelopers.com/videos/1447-designing-the-future-of-human-agent-collaboration) ## Related Articles - [Dev Digest 203: Play 90s Games, Don't Return to Office & Manage Agents](https://www.wearedevelopers.com/magazine/683-dev-digest-203-play-90s-games-don-t-return-to-office-manage-agents) - [Dev Digest 225: AI Won’t Replace Devs, 2x the Users with HTML & AI Slowdown](https://www.wearedevelopers.com/magazine/741-dev-digest-225-ai-won-t-replace-devs-2x-the-users-with-html-ai-slowdown) - [Dev Digest 185: Hello Asia, Gaming is the Future & Vibe Scheming!](https://www.wearedevelopers.com/magazine/628-dev-digest-185-hello-asia-gaming-is-the-future-vibe-scheming) - [Dev Digest 169: Computers under pressure, AI's future & the why of Vim!](https://www.wearedevelopers.com/magazine/590-dev-digest-169-computers-under-pressure-ai-s-future-the-why-of-vim) - [Dev Digest 121 - AI goes offline](https://www.wearedevelopers.com/magazine/456-dev-digest-121-ai-goes-offline) - [Five Nostalgic Developer Portfolios for Inspiration](https://www.wearedevelopers.com/magazine/644-five-nostalgic-developer-portfolios-for-inspiration)