> Markdown version of [/jobs/ext/2874219-lead-ui-engineer](https://www.wearedevelopers.com/jobs/ext/2874219-lead-ui-engineer). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Lead UI Engineer - **Company:** Activision Blizzard, Inc. - **Location:** Irvine, CA, United States - **Experience:** Expert - **Salary:** $124,000.0 - $229,400.0 - **Contract:** Temporary contract - **Skills:** C++ (Programming Language), Software Quality, Software Debugging, Memory Management, Video Game Development, Design of User Interfaces, Human-Computer Interaction, Performance Tuning, Software Architecture, Systems Development Life Cycle, Software Engineering, Systems Integration, Computer Gaming, Ios Frameworks, Backend, Unreal Engine - **Published:** September 13, 2026 - **Apply:** https://startup.jobs/lead-ui-engineer-starcraft-irvine-ca-970-king-shared-services-sl-10040186 ## About the Role * 8+ years of professional software engineering experience, with significant experience developing user interface systems for games or interactive applications. * Experience leading engineers, technical initiatives, or feature teams through the full development lifecycle. * Experience managing people, programs, or multidisciplinary efforts to achieve business and development objectives. * Experience shipping at least one commercially released title or large-scale interactive product. * Proven ability to work collaboratively within teams and foster productive partnerships across all departments. * Demonstrated ability to inspire colleagues through an enthusiastic approach to game development and a commitment to continuous improvement of core skills. * Ability to take initiative and manage responsibilities independently, demonstrating strong ownership and accountability. * Experienced and knowledgeable player of a wide range of games; able to use this expertise to enhance creative decisions in game development. Knowledge & Skills * Strong proficiency in C++ and modern software architecture principles. * Extensive experience building UI systems, frameworks, and tooling for game development. * Experience integrating user interfaces with gameplay systems, backend services, and platform features. * Comprehensive understanding of performance optimization, memory management, and debugging practices. * Experience working with Unreal Engine and related UI technologies. * Experience leading technical reviews, architecture discussions, and engineering planning efforts. * Strong understanding of accessibility considerations and player-centered design principles. * Experience developing for PC, Xbox, and/or PlayStation platforms. Key Attributes * A collaborative, team-oriented approach to solving complex technical challenges. * Strong communication skills with the ability to influence technical decisions across disciplines. * A passion for creating polished, intuitive experiences for players. * The ability to balance long-term technical health with immediate production needs. * A commitment to mentoring engineers and fostering a culture of accountability and growth. * Comfort operating within a dynamic environment and navigating fluid deadlines and changing priorities with purpose. Extra Points * Experience leading UI engineering teams on AAA game development projects. * Experience developing UI editor tooling and content creation workflows. * Experience supporting live-service or online game features. * Experience integrating telemetry, analytics, or player feedback systems into UI workflows. * Background working on action, role-playing, social, or open-world game experiences. * Experience contributing to recruiting, interviewing, and career development efforts for engineers. ## Description Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities: * Lead the technical vision and implementation strategy for user interface systems across the game experience. * Architect, develop, and maintain scalable, performant, and extensible UI frameworks and workflows. * Collaborate closely with designers, artists, engineers, and production partners to deliver intuitive and engaging player experiences. * Guide a team of UI engineers through mentorship, technical leadership, prioritization, and day-to-day execution. * Establish engineering standards, best practices, and code quality expectations for UI development. * Partner with technical leadership to identify risks, plan milestones, and align team objectives with broader game development goals. * Optimize user interface performance, memory usage, and platform compatibility for PC, Xbox, and PlayStation. * Drive improvements to UI pipelines, tools, and workflows that enable efficient iteration across disciplines. * Review designs and technical proposals, providing feedback that balances creative goals with technical requirements. * Foster a collaborative environment that promotes continuous learning, knowledge sharing, and professional growth. ## Related Videos - [WeAreDevelopers LIVE - "Fun and games - and all that comes with it", Back to BASIC & more](https://www.wearedevelopers.com/videos/1719-wearedevelopers-live-fun-and-games-and-all-that-comes-with-it-back-to-basic-more) - [The Impact of AI on Game Development and the Industry](https://www.wearedevelopers.com/videos/100297-the-impact-of-ai-on-game-development-and-the-industry) - [Detect Hand Pose with Vision](https://www.wearedevelopers.com/videos/135-detect-hand-pose-with-vision) - [Developing the Backend with Stefan Lingler, CTO at Shpock](https://www.wearedevelopers.com/videos/100360-developing-the-backend-with-stefan-lingler-cto-at-shpock) - [The Story of Games](https://www.wearedevelopers.com/videos/226-the-story-of-games) - [The Future Past of Technology - A Game Developers POV](https://www.wearedevelopers.com/videos/1386-the-future-past-of-technology-a-game-developers-pov) ## Related Articles - [WWC24 Talk - Brenda Romero - Stay: Surviving and Thriving in Tech](https://www.wearedevelopers.com/magazine/467-wwc24-talk-brenda-romero-stay-surviving-and-thriving-in-tech) - [John Romero - What AI Can, Can’t, and Shouldn’t do for Games](https://www.wearedevelopers.com/magazine/478-john-romero-what-ai-can-can-t-and-shouldn-t-do-for-games) - [What Developers Can Learn from Indie Games](https://www.wearedevelopers.com/magazine/650-what-developers-can-learn-from-indie-games) - [The 12 Best Jobs for Software Engineers](https://www.wearedevelopers.com/magazine/401-the-12-best-jobs-for-software-engineers) - [How to Answer the Interview Question: “Why Do You Want to Be a Software Engineer?”](https://www.wearedevelopers.com/magazine/392-how-to-answer-the-interview-question-why-do-you-want-to-be-a-software-engineer) - [Navigating the AI Shift](https://www.wearedevelopers.com/magazine/629-navigating-the-ai-shift)