> Markdown version of [/jobs/ext/2878260-game-designer](https://www.wearedevelopers.com/jobs/ext/2878260-game-designer). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Game Designer - **Company:** Activision Blizzard, Inc. - **Location:** Irvine, CA, United States - **Experience:** Expert - **Salary:** $63,378.0 - $117,208.0 - **Contract:** Temporary contract - **Skills:** Microsoft Excel, Design of User Interfaces, Microsoft Office - **Published:** September 13, 2026 - **Apply:** https://startup.jobs/game-designer-player-systems-starcraft-irvine-ca-970-king-shared-services-sl-10040184 ## About the Role We are seeking a Game Designer to shape the features and systems that will drive combat, moment-to-moment player experiences, and progression in this new game for Blizzard. In this role, you will design and refine player movement, weapons, abilities, and how they interact with progression systems that create long-term engagement. You have demonstrable knowledge and/or experience in player-focused gameplay design systems: movement, combat, power fantasy, progression, and systems. You are able to look at problems from the perspectives of all types of players--from the most casual to the most advanced--and help build features and designs that make Blizzard games enjoyable by all. You are the type of designer who is driven by accessibility and simplicity in what you create, and you excel at working alongside other disciplines to create exhilarating moment-to-moment gameplay experiences for players. You are comfortable with iterative, feedback-driven workflow. You have a creative drive that seeks and implements input from the team and players. You can quickly adapt to changes in scope and priority and think about the user experience in everything you do. Most importantly, you are a strong communicator, and you want to be a part of a focused, seasoned team that openly shares knowledge and experience., * 5+ years of experience as a designer with a focus on gameplay. * Demonstrable knowledge of moment-to-moment gameplay experiences: movement, weapons, abilities, combat, and how they come together for high-quality AAA gameplay loops. * Understanding of progression systems that provide players with hundreds of hours of systematically driven content. * Strong interpersonal, verbal, and written communications skills. * Strong problem-solving skills. * Excellent grasp of standard mathematics, statistics, and probability as pertains to game design and game balance. * Strong technical skills with experience with visual scripting languages and/or industry-standard toolsets (Unity, Unreal, etc.) * Expertise with MS Office, specifically Excel. Pluses * Prior experience working on core moment-to-moment gameplay features or systems. * Hands-on experience designing a feature or system from idea to completion. * Analytical prowess at understanding how to make games "feel good" to players. * Strong math skills. * Experience working closely with UI/UX. * Experience developing and/or playing games within the shooter genre. * Prior work experience or education in other (non-design) disciplines: art, programming, production, or audio. * Experience designing systems that run equally well on console and PC. ## Related Videos - [UX is a fullstack job!](https://www.wearedevelopers.com/videos/1020-ux-is-a-fullstack-job) - [A Lifetime in Games: The Past, Present and Future of the Industry](https://www.wearedevelopers.com/videos/202-a-lifetime-in-games-the-past-present-and-future-of-the-industry) - [In-depth .NET Azure Functions: Isolated mode, performance and durable AI agents](https://www.wearedevelopers.com/videos/100207-in-depth-net-azure-functions-isolated-mode-performance-and-durable-ai-agents) - [From Syntax to Singularity: AI’s Impact on Developer Roles](https://www.wearedevelopers.com/videos/900-from-syntax-to-singularity-ai-s-impact-on-developer-roles) - [Designing AI-first products: When the interface is no longer the product](https://www.wearedevelopers.com/videos/2062-designing-ai-first-products-when-the-interface-is-no-longer-the-product) - [The Story of Games](https://www.wearedevelopers.com/videos/226-the-story-of-games) ## Related Articles - [John Romero - What AI Can, Can’t, and Shouldn’t do for Games](https://www.wearedevelopers.com/magazine/478-john-romero-what-ai-can-can-t-and-shouldn-t-do-for-games) - [WWC24 Talk - Brenda Romero - Stay: Surviving and Thriving in Tech](https://www.wearedevelopers.com/magazine/467-wwc24-talk-brenda-romero-stay-surviving-and-thriving-in-tech) - [What Developers Can Learn from Indie Games](https://www.wearedevelopers.com/magazine/650-what-developers-can-learn-from-indie-games) - [10 Coding Games to Teach You How to Code](https://www.wearedevelopers.com/magazine/151-10-coding-games-to-teach-you-how-to-code) - [How to Answer the “Why Should We Hire You” Interview Question](https://www.wearedevelopers.com/magazine/321-how-to-answer-the-why-should-we-hire-you-interview-question) - [Why developer experience matters](https://www.wearedevelopers.com/magazine/514-why-developer-experience-matters)