> Markdown version of [/jobs/ext/2918601-senior-level-designer-hole-io](https://www.wearedevelopers.com/jobs/ext/2918601-senior-level-designer-hole-io). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Senior Level Designer - Hole.io - **Company:** Voodoofounded - **Location:** London, UK - **Experience:** Expert - **Contract:** Permanent contract - **Skills:** Artificial Intelligence, Information Technology, Data Analytics - **Published:** September 15, 2026 - **Apply:** https://www.apply4u.co.uk/jobs/senior-level-designer-holeio/47220152 ## About the Role with our high-quality standardsEnsuring your designs adhere to technical constraints and opportunities presented by our game engineHelping establish and integrate an AI-driven pipeline to successfully scale level production and streamline content generation workflowsProfileAt least 4+ years of proven experience in Level Design for 3D games, with a portfolio demonstrating your ability to create engaging, fun levelsIntermediate or higher Unity knowledgeStrong understanding of game design principles, particularly within the casual genreExperience, or a genuine interest, in leading and mentoring a team from the ground upExperience in continuous, data-driven level balancing and tweakingExcellent problem-solving skills, with a creative approach to design challengesStrong communication skills, able to work effectively within a team and explain your ideas clearlyNice to haveExperience designing open-world, outdoors 3D environmentsExperience leading and mentoring a small team of Level DesignersA degree in game design, computer science, or a related field would be beneficialBenefitsBest-in-class compensationOther benefits according to the country you residentLocationParis; Amsterdam; Berlin; Bucharest; Eindhoven; Helsinki; London; Madrid; Paris; Stockholm; WarsawEmployment TypeFull timeLocation TypeRemoteDepartmentGaming ## Description providing mentorship and guidance to fellow level designers when needed.Defining level design guidelines tailored to the needs of our game and audience, in order to deliver content that offers a seamless, engaging gameplay experience with the highest quality in the most efficient way possibleDefining and iterating the specs of Level Design tools that improve the level design workflow and/or qualityKeeping up-to-date documentation of all levels, level progressions and ongoing level-related AB testsContributing actively with ideas for new game mechanics, level assets and level themes to ensure continuity, cohesion and gameplay variety and deliver an ongoing assortment of immersive environments, interactive elements, and challenging obstaclesWorking closely with our team of artists, animators, and programmers to ensure level designs are fully realizedTesting and balancing levels and level progressions, taking into account player feedback and data to ensure they are fun, fair, and in line