> Markdown version of [/jobs/ext/2923620-senior-ux-designer-star-trek-fleet-command](https://www.wearedevelopers.com/jobs/ext/2923620-senior-ux-designer-star-trek-fleet-command). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Senior Ux Designer - Star Trek Fleet Command - **Company:** Scopely - **Location:** Barcelona, Spain - **Contract:** Permanent contract - **Skills:** Video Game Development, Website Wireframe - **Published:** September 15, 2026 - **Apply:** https://www.buscojobs.com.es/senior-ux-designer-star-trek-fleet-command-en-barcelona-ID-370816729 ## About the Role Experteer Overview In this role you will shape the UX for Star Trek Fleet Command within Scopely's Live Games Portfolio, driving player-centered experiences from concept to implementation. You will collaborate with cross-functional teams to deliver complete UX for new features, grounded in real player perspectives and game context. You'll produce a range of deliverables-from wireframes to interactive prototypes-to communicate design intent and drive long-term UX consistency. This position offers the chance to influence a top-grossing mobile game and apply design principles at scale in a live-ops environment.Compensaciones / Beneficios - Own and deliver end-to-end UX for new features and player experiences - Build deep knowledge of the game to ground design decisions in real player perspectives - Create a range of deliverables including wireframes, user flows, and interactive prototypes - Identify design gaps and opportunities to better meet product goals using critical thinking - Collaborate with product teams, game designers, and artists to refine ideas and stay aligned - Leverage feedback and data to iteratively refine designs and improve outcomes - Support long-term UX consistency by aligning with design principles and patternsResponsabilidades - Extensive experience in game UX development with a track record from concept to implementation - Ability to navigate ambiguity, identify next steps, and drive work forward - Solutions-oriented mindset with creative problem solving - Strong understanding of game development norms, pipelines, and cross-discipline workflowsRequisitos principales - ## Description Experteer Overview In this role you will shape the UX for Star Trek Fleet Command within Scopely's Live Games Portfolio, driving player-centered experiences from concept to implementation.You will collaborate with cross-functional teams to deliver complete UX for new features, grounded in real player perspectives and game context.You'll produce a range of deliverables-from wireframes to interactive prototypes-to communicate design intent and drive long-term UX consistency.This position offers the chance to influence a top-grossing mobile game and apply design principles at scale in a live-ops environment.Compensaciones / Beneficios - Own and deliver end-to-end UX for new features and player experiences - Build deep knowledge of the game to ground design decisions in real player perspectives - Create a range of deliverables including wireframes, user flows, and interactive prototypes - Identify design gaps and opportunities to better meet product goals using critical thinking - Collaborate with product teams, game designers, and artists to refine ideas and stay aligned - Leverage feedback and data to iteratively refine designs and improve outcomes - Support long-term UX consistency by aligning with design principles and patternsResponsabilidades - Extensive experience in game UX development with a track record from concept to implementation - Ability to navigate ambiguity, identify next steps, and drive work forward - Solutions-oriented mindset with creative problem solving - Strong understanding of game development norms, pipelines, and cross-discipline workflowsRequisitos principales - ## Related Videos - [What AI Can, Can’t, and Shouldn’t do for Games](https://www.wearedevelopers.com/videos/997-what-ai-can-can-t-and-shouldn-t-do-for-games) - [UX is a fullstack job!](https://www.wearedevelopers.com/videos/1020-ux-is-a-fullstack-job) - [The Future Past of Technology - A Game Developers POV](https://www.wearedevelopers.com/videos/1386-the-future-past-of-technology-a-game-developers-pov) - [Breaking Down Silos Between Design and Development ](https://www.wearedevelopers.com/videos/194-breaking-down-silos-between-design-and-development) - [UX in the Dev Cycle: Moving from Handoff to Handshake](https://www.wearedevelopers.com/videos/1467-ux-in-the-dev-cycle-moving-from-handoff-to-handshake) - [Software Development is (not) getting easier](https://www.wearedevelopers.com/videos/2085-software-development-is-not-getting-easier) ## Related Articles - [The future is here: How artificial intelligence is influencing UX design](https://www.wearedevelopers.com/magazine/65-the-future-is-here-how-artificial-intelligence-is-influencing-ux-design) - [Dev Digest 120 - Apple and peers](https://www.wearedevelopers.com/magazine/455-dev-digest-120-apple-and-peers) - [Why Upskilling And Reskilling is Important For Developers](https://www.wearedevelopers.com/magazine/428-why-upskilling-and-reskilling-is-important-for-developers) - [Why developer experience matters](https://www.wearedevelopers.com/magazine/514-why-developer-experience-matters) - [How Developers Can Focus on Maintaining Satisfaction With Accessibility](https://www.wearedevelopers.com/magazine/109-how-developers-can-focus-on-maintaining-satisfaction-with-accessibility) - [16 Best Free React UI Libraries in 2025](https://www.wearedevelopers.com/magazine/148-16-best-free-react-ui-libraries-in-2025)