> Markdown version of [/jobs/ext/2966779-game-designer](https://www.wearedevelopers.com/jobs/ext/2966779-game-designer). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Game Designer - **Company:** The Studio - **Location:** Pasadena, CA, United States (Remote available) - **Experience:** Experienced - **Contract:** Temporary contract - **Skills:** Software Documentation, Performance Tuning, Unreal Engine - **Published:** September 17, 2026 - **Apply:** https://remotegamejobs.com/jobs/studio-nuwa-game-designer-remote-job ## About the Role * 3+ years of professional experience in game design within the gaming industry. * Strong understanding of the foundational elements of the survival genre-crafting, resource management, base-building, environmental threats, and emergent gameplay. * Strong portfolio showcasing expertise in level design, system documentation, and functional prototyping. * Ability to design interconnected systems and anticipate how changes in one area impact others. * Ability to anticipate player expectations and design intuitive, rewarding experiences for both new and experienced players. Nice to have: * Enjoy experimenting and prototyping new mechanics and systems. * Experience working on co-op survival craft or action adventure games. * Experience prototyping in Unreal Engine 5. * Technical design experience - ability to script, implement, or prototype beyond paper design. * Curiosity, open-mindedness, and willingness to explore different approaches. ## Description As a newly founded studio, we value experimentation and fast iteration but not at the expense of our team's wellbeing. We strive to create incredible and immersive virtual worlds but we also prioritize making development sustainable and as fun as the worlds we create. If this excites you, we welcome you to join our team! Website: https://studionuwa.net/ Role Overview We are currently working on a stylized survival-craft action adventure game set in a unique, dark fantasy universe. As our Gameplay Designer, you will take ownership of the game's survival, crafting, and environmental interaction systems from concept to implementation. You'll work closely with our engineering and art team to design mechanics that challenge players to survive in dynamic, hostile environments. Development is currently in early stages and our team is small, so this will be an opportunity for a lot of creative freedom and space to experiment. You can work either on-site, in our office in Pasadena, CA - or remotely. Responsibilities: * Design & Own Survival Systems: Architect and implement core survival mechanics and environmental hazards unique to each biome that are challenging but interactive and fun. * Crafting & Progression: Design crafting and crafting-adjacent progression paths that reward exploration and experimentation. * Balance & Tuning: Balance resource economy, difficulty curves, and risk-reward scenarios to maintain tension and engagement throughout the game. * Prototype & Iterate: Rapidly prototype new mechanics using Unreal Engine 5 (Blueprint scripting) to prove or disprove design concepts. * Cross-Functional Collaboration: Partner with programmers, artists, and level designers to ensure seamless integration of your systems., * Update your CV if needed, proofread, and fix any errors. * Make sure your CV reflects and highlights the main skills required for the job. * Take some time to research the company, try to understand their kind of games and work culture. * Write a cover letter. This is your chance to draw their attention. Show why you're a good candidate, and you can show you have researched their company and why you're interested in applying. * Make sure to include your portfolio link if you have one. Any open source projects might be of great value as well. If you don't have a portfolio, you should consider making one in the future. ## Related Videos - [The Story of Games](https://www.wearedevelopers.com/videos/226-the-story-of-games) - [WeAreDevelopers LIVE - "Fun and games - and all that comes with it", Back to BASIC & more](https://www.wearedevelopers.com/videos/1719-wearedevelopers-live-fun-and-games-and-all-that-comes-with-it-back-to-basic-more) - [Humanizing Your Documentation](https://www.wearedevelopers.com/videos/476-humanizing-your-documentation) - [Practical performance tuning for Serverless Java on AWS](https://www.wearedevelopers.com/videos/2075-practical-performance-tuning-for-serverless-java-on-aws) - [The Future Past of Technology - A Game Developers POV](https://www.wearedevelopers.com/videos/1386-the-future-past-of-technology-a-game-developers-pov) - [A Lifetime in Games: The Past, Present and Future of the Industry](https://www.wearedevelopers.com/videos/202-a-lifetime-in-games-the-past-present-and-future-of-the-industry) ## Related Articles - [What Developers Can Learn from Indie Games](https://www.wearedevelopers.com/magazine/650-what-developers-can-learn-from-indie-games) - [WWC24 Talk - Brenda Romero - Stay: Surviving and Thriving in Tech](https://www.wearedevelopers.com/magazine/467-wwc24-talk-brenda-romero-stay-surviving-and-thriving-in-tech) - [John Romero - What AI Can, Can’t, and Shouldn’t do for Games](https://www.wearedevelopers.com/magazine/478-john-romero-what-ai-can-can-t-and-shouldn-t-do-for-games) - [Five Nostalgic Developer Portfolios for Inspiration](https://www.wearedevelopers.com/magazine/644-five-nostalgic-developer-portfolios-for-inspiration) - [Dev Digest 129 - Now that's what I call private data!](https://www.wearedevelopers.com/magazine/468-dev-digest-129-now-that-s-what-i-call-private-data) - [10 Coding Games to Teach You How to Code](https://www.wearedevelopers.com/magazine/151-10-coding-games-to-teach-you-how-to-code)