> Markdown version of [/jobs/ext/2979645-unity-xr-engineer-intl-london-eor](https://www.wearedevelopers.com/jobs/ext/2979645-unity-xr-engineer-intl-london-eor). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Unity XR Engineer - INTL (London) - EOR - **Company:** Insight Global - **Location:** Menlo Park, CA, United States - **Experience:** Experienced - **Contract:** Permanent contract - **Skills:** Android NDK, C Sharp (Programming Language), C++ (Programming Language), Mobile Application Development, Software Debugging, Oculus - **Published:** September 18, 2026 - **Apply:** https://dejobs.org/x/x/C7ED2AA14BB3493CB937669E156F8999/job/ ## About the Role * 4+ years professional Unity development (C#), with at least 2 years shipping XR content (Quest, PCVR, or AR). * Strong understanding of Unity's rendering pipeline (URP or Built-in), draw call optimization, shader authoring, and GPU profiling tools. * Experience with OpenXR or the Oculus/Meta XR SDK at a source-code level (not just plugin configuration). * Shipped at least one title through a platform porting process (e.g., Quest * PSVR, mobile * console, VR * MR/AR). * Comfortable working in C++ when needed (e.g., debugging native plugins, reading OpenXR runtime code). * Proven ability to work within strict performance constraints (frame budgets, memory limits, thermal throttling). * Experience with AR/MR development: passthrough rendering, spatial anchors, augment-based UI, additive display considerations. * Familiarity with hand tracking input integration in Unity. * Knowledge of Android native development (NDK, Vulkan, or GLES) as it relates to XR rendering. * Strong technical writing skills (for developer guidelines and documentation). ## Description We're looking for a hands-on Unity XR engineer to port existing Quest XR titles to our line of wearables via the OpenXR runtime. You'll take real, shipping-quality Unity games, adapt them to the unique constraints of lightweight devices, and document every lesson learned into reusable developer guidelines. The work spans the full porting stack: diagnosing rendering pipelines, redesigning UI for augment mode, profiling within tight thermal and frame-rate budgets, and collaborating closely with platform engineers on the OpenXR layer, input stack, and compositor. What You'll Do * Port 1-2 existing Unity/Quest titles to wearables devices, adapting rendering, UI, and input to run through our OpenXR layer in augment (presenter) mode. * Redesign head-locked VR UI into spatial AR UI: convert 2D HUDs and menus into billboard-in-augment or diegetic elements that live inside a bounded spatial container. * Diagnose and resolve platform gaps surfaced during porting: missing OpenXR extensions, input integration issues, swapchain/compositor behavior, performance cliffs. * Profile and optimize within the HW performance envelope (memory, FPs, Power, etc). * Author developer guidelines capturing porting patterns, pitfalls, performance recipes, and visual-quality recommendations for Unity content on wearables. * Collaborate cross-functionally with the Platform teams, Input/Perception teams, and ## Related Videos - [XR Demystified: Separating Facts from Fiction in 2024](https://www.wearedevelopers.com/videos/1117-xr-demystified-separating-facts-from-fiction-in-2024) - [Using AI Without Losing Your Skills](https://www.wearedevelopers.com/videos/2045-using-ai-without-losing-your-skills) - [Apple Vision Pro: Proven Development Methods Meet the Latest Technology](https://www.wearedevelopers.com/videos/1190-apple-vision-pro-proven-development-methods-meet-the-latest-technology) - [What I learned as a developer from accidents in space](https://www.wearedevelopers.com/videos/642-what-i-learned-as-a-developer-from-accidents-in-space) - [Fireside Chat with Lea](https://www.wearedevelopers.com/videos/551-fireside-chat-with-lea) - [Cross platform Augmented Reality development with React Native](https://www.wearedevelopers.com/videos/160-cross-platform-augmented-reality-development-with-react-native) ## Related Articles - [Dev Digest 121 - AI goes offline](https://www.wearedevelopers.com/magazine/456-dev-digest-121-ai-goes-offline) - [Find a Developer Job: 12 Best Job Sites For Developers](https://www.wearedevelopers.com/magazine/165-find-a-developer-job-12-best-job-sites-for-developers) - [Fully Remote Software Engineer Jobs](https://www.wearedevelopers.com/magazine/447-fully-remote-software-engineer-jobs) - [Cross Platform Mobile Development Frameworks to Use in 2025](https://www.wearedevelopers.com/magazine/404-cross-platform-mobile-development-frameworks-to-use-in-2025) - [Flutter Developer Salary [2023]](https://www.wearedevelopers.com/magazine/199-flutter-developer-salary-2023) - [Frontend Developer Salary in The UK](https://www.wearedevelopers.com/magazine/233-frontend-developer-salary-in-the-uk)