> Markdown version of [/jobs/ext/2981612-lead-product-designer-mobile-games](https://www.wearedevelopers.com/jobs/ext/2981612-lead-product-designer-mobile-games). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Lead Product Designer | Mobile / Games - **Company:** Goodfellow Bros. California, LLC - **Location:** United States (Remote available) - **Experience:** Expert - **Contract:** Permanent contract - **Skills:** Artificial Intelligence, Software Design Patterns, Virtual Agents - **Published:** September 18, 2026 - **Apply:** https://arc.dev/remote-jobs/j/redirect/pl4xmaqyim ## About the Role * At least 7 years experience in product design for games, including mobile games, shipping new products and features. * Expert level knowledge of mobile game design patterns, including engagement and progression systems. * An understanding of poker at least to the level of a non-professional enthusiast * Clear, professional English language communication skills (written and spoken). * A proven history of delivery at pace. * Experience designing products with AI assistance. ## Description The Lead Product Designer is the design owner for PokerArena, our mobile poker game. This role covers everything the player touches - navigation, home screen, engagement and progression systems, and beyond. They will be the lead of our two-designer game UX team, setting design direction while staying hands-on. This role reports to the Chief Product Officer. It is an individual contributor role without direct reports. In this role you will: * Establish PokerArena's approach to product design. * Own the design of navigation, home screen, engagement and progression, and other core game experiences. * Foster professional growth of our other game UX designer. * Get hands-on to solve our most challenging design problems. * Speak directly with at least one player per week to keep in touch with user needs. * Contribute to an environment of rapid iteration: ship quickly and learn instead of analysis paralysis. We're looking for someone who: * Leads through authenticity. * Elevates the quality and consistency of our designs. * Develops a deep understanding of player needs and motivations. * Sees AI tools as an opportunity to scale impact rather than a threat to be managed. * Takes initiative to improve quality and efficiency teamwide., * Real impact: Your work will shape how hundreds of thousands of players learn and improve at poker. * Strong product culture: We care about user value, not vanity metrics. * Autonomy & ownership: You'll have the freedom to do your best work and take responsibility for it. * Supportive Environment: Join a sharp, passionate team that values excellence without ego. * Fully Remote: Work from anywhere all year long, just join our team in person for a two-week annual bootcamp. ## Related Videos - [Design Patterns For AI Products in 2026](https://www.wearedevelopers.com/videos/100255-design-patterns-for-ai-products-in-2026) - [Guiding Agentic AI with Vue](https://www.wearedevelopers.com/videos/2033-guiding-agentic-ai-with-vue) - [Edit Your Future: Queerverse Radical AI](https://www.wearedevelopers.com/videos/909-edit-your-future-queerverse-radical-ai) - [Graphs and RAGs Everywhere... But What Are They? - Andreas Kollegger - Neo4j](https://www.wearedevelopers.com/videos/1311-graphs-and-rags-everywhere-but-what-are-they-andreas-kollegger-neo4j) - [Angstfreude - AI and Corporate Culture - The Thrill and the Threat](https://www.wearedevelopers.com/videos/100354-angstfreude-ai-and-corporate-culture-the-thrill-and-the-threat) - [Designing AI-first products: When the interface is no longer the product](https://www.wearedevelopers.com/videos/2062-designing-ai-first-products-when-the-interface-is-no-longer-the-product) ## Related Articles - [Never delegate the understanding](https://www.wearedevelopers.com/magazine/749-never-delegate-the-understanding) - [Navigating the AI Shift](https://www.wearedevelopers.com/magazine/629-navigating-the-ai-shift) - [John Romero - What AI Can, Can’t, and Shouldn’t do for Games](https://www.wearedevelopers.com/magazine/478-john-romero-what-ai-can-can-t-and-shouldn-t-do-for-games) - [Dev Digest 118 - not a total recall](https://www.wearedevelopers.com/magazine/452-dev-digest-118-not-a-total-recall) - [Dev Digest 135 - AI is Doomed](https://www.wearedevelopers.com/magazine/480-dev-digest-135-ai-is-doomed) - [Dev Digest 132 - Binging WADFlix?](https://www.wearedevelopers.com/magazine/473-dev-digest-132-binging-wadflix)