> Markdown version of [/jobs/ext/2985442-senior-graphics-engineer-webgpu](https://www.wearedevelopers.com/jobs/ext/2985442-senior-graphics-engineer-webgpu). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Senior Graphics Engineer (WebGPU) - **Company:** Eurotech, Inc. - **Location:** United States (Remote available) - **Experience:** Expert - **Contract:** Contract - **Skills:** JavaScript (Programming Language), 3D Computer Graphics Software, Application Programming Interfaces (APIs), C Sharp (Programming Language), C++ (Programming Language), Computer Graphics, Software Debugging, Video Game Development, Game Engine, OpenGL Shading Language, Open Source Technology, System Programming, Scripting, Information Technology - **Published:** September 18, 2026 - **Apply:** https://arc.dev/remote-jobs/j/redirect/pl4qxzr0bc ## About the Role * Education: BSc in Computer Graphics, Computer Science, or a related discipline. * Core Systems Programming: Excellent C++ development skills with 5+ years of dedicated hands-on experience in real-time rendering or game engine development. * Low-Level Graphics APIs: Demonstrated expertise with Vulkan and low-level rendering concepts. * Game Engine Expertise: Experience working on or developing custom game engine sub-systems (practical experience with Unity engine internals/native plugins is highly preferred). * Multi-Language R&D Stack: Proficiency across graphics and scripting languages relevant to WebGPU ecosystems (C++, C#, JavaScript, GLSL, and WGSL). * Problem-Solving & Specs: Ability to translate abstract graphics specs into clean, robust, and deployable code under project timelines. Desirable Experience: * Advanced Degree: MSc in Computer Graphics, Computer Science, or equivalent high-level industry experience. * WebGPU Track Record: Direct experience developing or experimenting with WebGPU native implementations or web runtimes. * Cross-Platform Gaming: Hands-on experience developing 3D graphics/games targeted at mobile, web, and desktop runtimes simultaneously. * Recognized Excellence: Awards or top placements in competitive programming, graphics hackathons, or open-source graphics contributions. ## Description In this role you will take a hands-on role in the implementation, architecture, and optimization of their WebGPU initiatives. This includes driving the technical direction of WebGPU integration for performance-critical applications, with a heavy emphasis on lightweight and mini-game runtime environments., * WebGPU Implementation & Optimization: Lead the development and optimization of high-performance rendering pipelines utilizing WebGPU, specifically targeted at lightweight mini-game engines and web-based platforms. * Applied R&D & PoCs: Propose, architect, and deliver robust Proof-of-Concept (PoC) software implementations that address real-world graphics bottlenecks and push real-time rendering capabilities. * Pipeline Performance Analysis: Conduct deep-dive profiling, debugging, and optimization across real-time rendering pipelines to maximize performance on constraint-heavy platforms. * Research to Industry Translation: Monitor cutting-edge research from top graphics conferences (e.g., SIGGRAPH, Eurographics), translating academic state-of-the-art into practical, production-ready graphics features. * Technical Communication: Present complex research findings and architecture proposals clearly to cross-functional engineering teams, stakeholders, and external research partners. * Industry Engagement: Participate in technical conferences, scientific exhibitions, and collaborative meetings with internal research units as required. ## Related Videos - [WeAreDevelopers LIVE - Speeding up with WebGPU](https://www.wearedevelopers.com/videos/1876-wearedevelopers-live-speeding-up-with-webgpu) - [JavaScript? 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