> Markdown version of [/jobs/ext/2989568-lead-game-designer](https://www.wearedevelopers.com/jobs/ext/2989568-lead-game-designer). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Lead Game Designer - **Company:** Ubisoft, Inc. - **Location:** United States (Remote available) - **Experience:** Expert - **Contract:** Permanent contract - **Skills:** Adobe Analytics, Computer Animation, JIRA, Video Game Development, Iterative and Incremental Development, Perforce, Data Analytics - **Published:** September 18, 2026 - **Apply:** https://arc.dev/remote-jobs/j/redirect/pl4vuyhin1 ## About the Role * Proven experience in game design, including experience on at least one shipped AAA or AA title * Proven experience in a leadership role (Lead or Associate Lead Designer) * Experience working within multidisciplinary teams across the full production cycle * Familiarity with live production environments and iterative development processes Knowledge & Skills * Strong expertise in game systems design, balancing, and player progression * Broad understanding of gameplay design across multiple systems (core gameplay, meta systems, UX, etc.) * Proficiency with game development tools (e.g., Jira, Hansoft, Perforce) * Experience working with Anvil Engine and its toolset * Experience with visual scripting and/or data-driven design approaches * Strong analytical mindset with the ability to leverage data to inform design decisions * Excellent documentation skills to clearly communicate design intent and ensure team alignment * Solid understanding of production pipelines, workflows, and development methodologies * Ability to plan, prioritize, and manage team workload effectively Nice to Have * Experience contributing to multiple projects or different phases of production * Familiarity with large-scale game systems and content pipelines * Experience improving team workflows, tools, or production efficiency * Active interest in games and game design trends, * Strong leadership and mentorship abilities, with a focus on team growth and well-being * Excellent communication, presentation, and interpersonal skills * Collaborative, empathetic, and team-oriented mindset * Highly adaptable and solution-oriented in a fast-paced environment * Strong problem-solving and critical-thinking skills ## Description * Define, structure, and drive the overall game design vision in collaboration with the Game Director, Creative Director, and Production * Lead, mentor, and support a team of designers, fostering growth, ownership, and high-quality output * Own and manage the design process, including planning, prioritization, and delivery of features and systems * Design and oversee gameplay systems, mechanics, and player progression, ensuring coherence and consistency across the game * Align design direction across disciplines (programming, art, animation, UX) and communicate vision, decisions, and constraints clearly to stakeholders * Drive a data-informed, KPI-oriented design approach for a live (GaaS) environment, leveraging player metrics, business goals and analytics to guide decisions and improvements * Identify, prototype, and iterate on key features based on playtests, player feedback, and data insights * Define and articulate a clear vision for tools, pipelines, and workflows to enhance team efficiency, scalability, and delivery quality, and long-term project sustainability * Ensure timely delivery aligned with project goals, scope, and quality expectations * Develop and maintain clear and actionable design documentation * Support recruitment, onboarding, performance evaluation, and career development of team members ## Related Videos - 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