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Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Lead Game Designer - **Company:** Tripledot Studios - **Location:** United States (Remote available) - **Experience:** Expert - **Salary:** $80,000.0 - $110,000.0 - **Contract:** Permanent contract - **Skills:** A/B Testing, Artificial Intelligence, Data Analysis, Software Tools, Service Design, User-Centered Design, GPT - **Published:** September 18, 2026 - **Apply:** https://arc.dev/remote-jobs/j/redirect/pl4x4q01sg ## About the Role * 7+ years in game design with proven experience leading or mentoring a design team * Strong portfolio of shipped features and titles demonstrating design craft and commercial impact; direct experience in social casino or bingo titles preferred * Hands-on across the full development lifecycle: market research, prototyping, development, live ops, post-launch analysis and LiveOps * Deep expertise in economy design, balancing, and progression systems, with a strong grasp of mobile UX principles and player journey design * Analytical fluency with key mobile metrics and player behaviour, including practical experience designing and interpreting A/B tests * Practical experience using AI tools (e.g. ChatGPT, Claude, Copilot) to accelerate ideation, documentation, balance modelling, and team communication * Excellent written communicator and cross-functional collaborator, comfortable navigating production trade-offs and influencing senior stakeholders with clear, well-evidenced recommendations * Passion for games and genuine player empathy ## Description We're looking for a Lead Game Designer to shape the creative direction of our existing portfolio while driving the creation of new titles - from initial concept and design through production and release. This role is ideal for a lead designer with deep craft expertise, strong creative instincts, and a genuine passion for building high-performing teams. You'll be the design voice in the room - partnering with Product, Development, and Analytics leadership to turn player insight into compelling gameplay, features, and progression systems that players come back to. You'll set the bar for design quality across the studio and mentor designers to do their best work. You bring a rare combination of hands-on design craft and the leadership presence to drive alignment at a senior level. You're also someone who actively uses AI tools in your day-to-day work and can help the team do the same. Key Responsibilities * Own and uphold the product vision and design standards for our live titles and new products from concept through release and post-launch analysis * Design features, systems, and live ops events grounded in player research and behavioural data, with measurable impact on engagement, retention, and monetisation * Develop and refine the game's economy and balance fine tuning currency sinks and sources, progression pacing, and reward structures to keep the player experience compelling over the long term * Own the A/B testing roadmap for design-led features: scoping hypotheses with Analytics, reviewing results, and deciding what ships, iterates, or gets cancelled * Prepare clear, detailed design documentation covering gameplay mechanics, UX flows, progression systems, and balance using AI-supported workflows with a sharp eye for vetting generated outputs * Collaborate closely with development, art, product, production, and marketing to keep designs aligned and execution smooth * Work within defined guidelines for our IP partners and ensure designs, content and updates represent our brands effectively * Continually evolve the design team's workflows, integrating AI tooling where it raises quality or velocity without compromising craft * Lead, mentor, and grow a team of designers: running design syncs and reviews, setting performance expectations, supporting career development, and fostering a culture of ownership, adaptability, and curiosity, As part of our interview process, we may use AI-enabled tools to assist with note-taking and summarizing conversations. These tools are used only to support our recruiters and interviewers. They are not used to screen applications or make hiring decisions. All candidate evaluations and hiring decisions are made by people. ## Related Videos - [How Data is Shaping our Games](https://www.wearedevelopers.com/videos/176-how-data-is-shaping-our-games) - [Bringing the power of AI to your application.](https://www.wearedevelopers.com/videos/1010-bringing-the-power-of-ai-to-your-application) - [ Evaluating AI models for code comprehension](https://www.wearedevelopers.com/videos/1462-evaluating-ai-models-for-code-comprehension) - [Data Science in Retail](https://www.wearedevelopers.com/videos/586-data-science-in-retail) - [The Innovation Formula: Fast Prototyping, Data Analysis, and Real User Insights](https://www.wearedevelopers.com/videos/1421-the-innovation-formula-fast-prototyping-data-analysis-and-real-user-insights) - [Winning talents through play - Corporate Gaming with AKEYI](https://www.wearedevelopers.com/videos/1062-winning-talents-through-play-corporate-gaming-with-akeyi) ## Related Articles - [John Romero - What AI Can, Can’t, and Shouldn’t do for Games](https://www.wearedevelopers.com/magazine/478-john-romero-what-ai-can-can-t-and-shouldn-t-do-for-games) - [Dev Digest 135 - AI is Doomed](https://www.wearedevelopers.com/magazine/480-dev-digest-135-ai-is-doomed) - [Dev Digest 129 - Now that's what I call private data!](https://www.wearedevelopers.com/magazine/468-dev-digest-129-now-that-s-what-i-call-private-data) - [Dev Digest 203: Play 90s Games, Don't Return to Office & Manage Agents](https://www.wearedevelopers.com/magazine/683-dev-digest-203-play-90s-games-don-t-return-to-office-manage-agents) - [Navigating the AI Shift](https://www.wearedevelopers.com/magazine/629-navigating-the-ai-shift) - [Never delegate the understanding](https://www.wearedevelopers.com/magazine/749-never-delegate-the-understanding)