> Markdown version of [/jobs/ext/3037115-senior-gameplay-animator-new](https://www.wearedevelopers.com/jobs/ext/3037115-senior-gameplay-animator-new). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Senior Gameplay Animator New - **Company:** Sony Interactive Entertainment - **Location:** Santa Monica, CA, United States - **Experience:** Expert - **Salary:** $144,602.0 - $180,814.0 - **Contract:** Temporary contract - **Skills:** Computer Animation, Software Debugging, Video Game Development, Game Engine, Maya, Motion Capture, State Machines - **Published:** September 23, 2026 - **Apply:** https://www.gamesjobsdirect.com/job/sony-interactive-entertainment/senior-gameplay-animator/359797 ## About the Role * Minimum of 1 shipped AAA game as a Senior Gameplay Animator (or equivalent) * Minimum of 5 years of experience in the video game industry * Expertise in systemic gameplay animation * Mastery of both motion capture and keyframe character animation as showcased by your strong animation reel * General technical knowledge of animation technologies, including state machines, blend trees, and motion matching * Passion for gaming and a deep understanding of game design principles and player experience * Ability to provide clear and constructive feedback to peers * Proven experience planning, setting up, and directing motion capture shoots independently and efficiently * Must be comfortable using a script editor * Excellent problem-solving skills and the ability to adapt quickly to challenges * Highly motivated, proactive, and solution-oriented, with a "can-do" attitude * A natural team player who fosters collaboration and inspires others across departments * Strong communication skills, ensuring clear and proactive interaction with animation and other teams * Demonstrated ability to prioritize tasks, manage shifting priorities, and keep stakeholders informed * Proactive in taking ownership of assignments and identifying new opportunities to support the team and company goals * Proficient with Maya/MotionBuilder animation tools, including layers, time/trax editor, and mocap tools Bonus Skills: * Experience developing animation tools is a plus * Character rigging experience is a plus * Experience setting up in-game physics assets is a plus ## Description * Create high-quality animation content in Maya and ensure proper implementation in our game engine * Serve as a positive role model through exemplary demeanor, ability, proactivity, communication, and productivity * Collaborate with the Animation, Design, and Engineering teams to create new exciting, mind-blowing systemic animations * Take ownership of challenging projects and provide innovative solutions, including mentoring team members and creating documentation * Direct and participate in motion capture shoots * Learn and master Naughty Dog's unique gameplay systems * Work with game systems, adhering to efficient and effective practices * Utilize engine debug tools to identify and resolve gameplay issues in collaboration with designers and programmers * Partner with animation leadership to define and uphold the style and quality bar for in-game animations * Provide constructive feedback to improve internal technologies and artistic workflows * Take on additional responsibilities as needed ## Related Videos - [Building a fully automated escape room](https://www.wearedevelopers.com/videos/735-building-a-fully-automated-escape-room) - [Winning talents through play - Corporate Gaming with AKEYI](https://www.wearedevelopers.com/videos/1062-winning-talents-through-play-corporate-gaming-with-akeyi) - [Decoding web accessibility through audit](https://www.wearedevelopers.com/videos/507-decoding-web-accessibility-through-audit) - [The Impact of AI on Game Development and the Industry](https://www.wearedevelopers.com/videos/100297-the-impact-of-ai-on-game-development-and-the-industry) - [Coding an Immersive Copilot using Unity / .NET and Azure OpenAI!](https://www.wearedevelopers.com/videos/1204-coding-an-immersive-copilot-using-unity-net-and-azure-openai) - [Is This App Accessible? A Live Testing Demo](https://www.wearedevelopers.com/videos/1240-is-this-app-accessible-a-live-testing-demo) ## Related Articles - [John Romero - What AI Can, Can’t, and Shouldn’t do for Games](https://www.wearedevelopers.com/magazine/478-john-romero-what-ai-can-can-t-and-shouldn-t-do-for-games) - [What Developers Can Learn from Indie Games](https://www.wearedevelopers.com/magazine/650-what-developers-can-learn-from-indie-games) - [How to Write a CV and Interview if You Don't Fully Qualify For The Job](https://www.wearedevelopers.com/magazine/183-how-to-write-a-cv-and-interview-if-you-don-t-fully-qualify-for-the-job) - [What Jobs Can You Get with a Software Engineering Degree?](https://www.wearedevelopers.com/magazine/398-what-jobs-can-you-get-with-a-software-engineering-degree) - [What’s the Difference between a Junior, Mid, and Senior Developer?](https://www.wearedevelopers.com/magazine/238-what-s-the-difference-between-a-junior-mid-and-senior-developer) - [Promotion Interview Questions: How to Answer and Get the Job](https://www.wearedevelopers.com/magazine/413-promotion-interview-questions-how-to-answer-and-get-the-job)