> Markdown version of [/jobs/ext/3037530-sr-vfx-artist-new](https://www.wearedevelopers.com/jobs/ext/3037530-sr-vfx-artist-new). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Sr. VFX Artist New - **Company:** Sony Interactive Entertainment - **Location:** Santa Monica, CA, United States - **Experience:** Expert - **Salary:** $120,598.0 - $150,696.0 - **Contract:** Temporary contract - **Skills:** Video Game Development, Game Engine, Visual Effects, Houdini (Software), Scripting - **Published:** September 23, 2026 - **Apply:** https://www.gamesjobsdirect.com/job/sony-interactive-entertainment/sr-vfx-artist/359798 ## About the Role * Technical knowledge and artistic abilities working with sprite type particles and materials within a game engine or equivalent VFX experience on movies/tv/commercials that have aired * Ability to optimize effects such that they run/render efficiently AND look great * Strong sense of form, color, timing, and composition * Advanced problem solving techniques and patience to resolve the numerous hurdles that present themselves while working to achieve the highest quality effects * Natural tendency to take on a problem and to work with others until the problem is resolved Bonus Skills: * Python scripting * Houdini knowledge/experience ## Description Naughty Dog is seeking a Visual Effects Artist to come join our team! This talented individual should be able to work with minimal input and feel comfortable working in a team environment. Our ideal candidate has a background in VFX and a passion for video games. What you will do: * Visualize, create and implement real-time visual effects * Create effects that work optimally on the target platform * Be proactive and self-motivated, seeking out tasks remaining to be done * Collaborate with other effects artists, and the rest of the development team to make the best game possible * Additional responsibilities may be assigned as needed ## Related Videos - [Apple Vision Pro: Proven Development Methods Meet the Latest Technology](https://www.wearedevelopers.com/videos/1190-apple-vision-pro-proven-development-methods-meet-the-latest-technology) - [Dizzy users close browsers: balancing creativity and accessibility](https://www.wearedevelopers.com/videos/803-dizzy-users-close-browsers-balancing-creativity-and-accessibility) - [Building a fully automated escape room](https://www.wearedevelopers.com/videos/735-building-a-fully-automated-escape-room) - [JavaScript? No. Java Scripts! - Scripting with Java](https://www.wearedevelopers.com/videos/2094-javascript-no-java-scripts-scripting-with-java) - [What’s New and What’s Next in Web UI](https://www.wearedevelopers.com/videos/956-what-s-new-and-what-s-next-in-web-ui) - [Coding an Immersive Copilot using Unity / .NET and Azure OpenAI!](https://www.wearedevelopers.com/videos/1204-coding-an-immersive-copilot-using-unity-net-and-azure-openai) ## Related Articles - [Highest Paying Tech Companies for Developers](https://www.wearedevelopers.com/magazine/220-highest-paying-tech-companies-for-developers) - [What’s the Difference between a Junior, Mid, and Senior Developer?](https://www.wearedevelopers.com/magazine/238-what-s-the-difference-between-a-junior-mid-and-senior-developer) - [Dev Digest 129 - Now that's what I call private data!](https://www.wearedevelopers.com/magazine/468-dev-digest-129-now-that-s-what-i-call-private-data) - [What Developers Can Learn from Indie Games](https://www.wearedevelopers.com/magazine/650-what-developers-can-learn-from-indie-games) - [Dev Digest 130 - The Diablo is in the details](https://www.wearedevelopers.com/magazine/470-dev-digest-130-the-diablo-is-in-the-details) - [Software Engineer Salary London](https://www.wearedevelopers.com/magazine/252-software-engineer-salary-london)