> Markdown version of [/jobs/ext/3043987-game-designer](https://www.wearedevelopers.com/jobs/ext/3043987-game-designer). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Game Designer - **Company:** VOODOO SAS - **Location:** Barcelona, Spain (Remote available) - **Contract:** Permanent contract - **Skills:** Artificial Intelligence, Spreadsheets - **Published:** September 24, 2026 - **Apply:** https://www.adzuna.es/contact-us.html ## About the Role + At least 5+ years as a Game Designer + Experience working on mobile games and F2P + Accountability, independence, and responsibility when given ownership over your work + Good sense of gameplay experience, and special attention to details + Communication skills in English, both written and verbal + Passionate to learn new ways to perform your tasks in a more efficient way, and to improve yourself every day + Expert in spreadsheet or similar tools + Actively integrates AI tools into daily workflows to enhance productivity and efficiency ## Description We are seeking an experienced Game Designer specializing in game balance and systems tuning, who is deeply passionate about mobile games and wants to create the next big hit. With extensive experience in the industry, you'll play a pivotal role in delivering fun to millions of players. As the driving force behind the game's success, you'll ensure the game reaches the highest standards of quality and innovation. You will: + Architect systems for long-term retention and monetization, integrating LiveOps strategies and sustainable economy systems natively into the game design + Design, simulate, and balance complex in-game economies, building spreadsheet models to forecast player progression + Pitch and implement big features to the team, deconstructing them into smaller components + Own game balancing, pace, feel on different titles + Be able to deconstruct and analyze mobile games mechanics + Always back up your ideas with available data points ## Related Videos - [How Data is Shaping our Games](https://www.wearedevelopers.com/videos/176-how-data-is-shaping-our-games) - [Launching a marketplace on-time: A lesson in taking shortcuts using spreadsheets!](https://www.wearedevelopers.com/videos/477-launching-a-marketplace-on-time-a-lesson-in-taking-shortcuts-using-spreadsheets) - [Edit Your Future: Queerverse Radical AI](https://www.wearedevelopers.com/videos/909-edit-your-future-queerverse-radical-ai) - [From Global Capability Centers to AI-Powered Command Centers](https://www.wearedevelopers.com/videos/100096-from-global-capability-centers-to-ai-powered-command-centers) - [AI is dead, long live AK](https://www.wearedevelopers.com/videos/1093-ai-is-dead-long-live-ak) - [Coffee with Developers](https://www.wearedevelopers.com/videos/354-coffee-with-developers) ## Related Articles - [What Developers Can Learn from Indie Games](https://www.wearedevelopers.com/magazine/650-what-developers-can-learn-from-indie-games) - [WWC24 Talk - Brenda Romero - Stay: Surviving and Thriving in Tech](https://www.wearedevelopers.com/magazine/467-wwc24-talk-brenda-romero-stay-surviving-and-thriving-in-tech) - [Dev Digest 203: Play 90s Games, Don't Return to Office & Manage Agents](https://www.wearedevelopers.com/magazine/683-dev-digest-203-play-90s-games-don-t-return-to-office-manage-agents) - [Navigating the AI Shift](https://www.wearedevelopers.com/magazine/629-navigating-the-ai-shift) - [Dev Digest 185: Hello Asia, Gaming is the Future & Vibe Scheming!](https://www.wearedevelopers.com/magazine/628-dev-digest-185-hello-asia-gaming-is-the-future-vibe-scheming) - [John Romero - What AI Can, Can’t, and Shouldn’t do for Games](https://www.wearedevelopers.com/magazine/478-john-romero-what-ai-can-can-t-and-shouldn-t-do-for-games)