> Markdown version of [/jobs/ext/3044070-art-lead-new-game-aaa-rpg](https://www.wearedevelopers.com/jobs/ext/3044070-art-lead-new-game-aaa-rpg). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Art Lead, New Game (AAA RPG) - **Company:** Scopely - **Location:** Barcelona, Spain - **Contract:** Franchise - **Skills:** Video Game Development, Visual Effects - **Published:** September 24, 2026 - **Apply:** https://www.adzuna.es/contact-us.html ## About the Role 7+ years of professional game art experience, with at least 2+ years in a lead or senior role Experience working on AAA action RPGs or fantasy titles or high-end action RPGs on mobile or PC 3D Game Development Expertise and deep understanding of real-time game development Strong visual fundamentals (composition, color, lighting, anatomy, material definition) Comfortable doing hands-on paintovers and async visual problem-solving Excellent written and verbal communication skills, especially for giving clear, constructive feedback Experience working with established IPs and navigating approval pipelines Nice to Have Experience working with teams in China or across multiple time zones Familiarity with Unity pipelines and tooling Passion for low-fantasy / grounded worlds Mandarin proficiency ## Description We are developing a AAA action RPG based on a world-renowned IP, and we're looking for a Principal Artist who combines strong artistic authority, deep worldbuilding sensibility, and hands-on 3D game development expertise. What You Will Do : Art Direction & Visual Quality Uphold and evolve the game's visual identity, tone, and worldbuilding Ensure a cohesive visual experience across characters, environments, VFX, and UI Apply strong understanding of: Composition (visual, gameplay, and cinematic) Lighting, materials, and atmosphere Environmental storytelling and realism External Studio Leadership Partner with our external development studio to guide and coordinate art quality across characters, environments, VFX, UI, and more to achieve AAA-quality output Help establish and maintain efficient art workflows, feedback loops, and quality standards across time zones Translate creative vision into clear, actionable direction for external teams Quality Bar & Visual Development Perform paintovers, visual callouts, and written feedback to elevate the art to a AAA-quality bar Identify visual risks early and proactively course-correct to maintain style, readability, and polish Help define and uphold the game's visual style, ensuring consistency across all art deliverables Art * Game Translation Work closely with Tech Art, Design, and Production to ensure: Art is fully functional in-engine Assets meet performance and gameplay readability standards Bridge the gap between: Concept art Final in-game execution Feedback & Communication Review art submissions and playtest builds to provide concise, actionable feedback that is clear, respectful, and actionable Translate high-level creative direction into concrete, production-ready visual guidance for our Shanghai studio Collaborate with internal stakeholders to ensure art supports gameplay and performance needs IP Holder Collaboration Partner with our IP holder to establish visual guidelines, approvals, and feedback Clearly interpret and relay art feedback to the development team, helping them understand intent and constraints Ensure all art content aligns with established IP canon, while still meeting gameplay needs and driving towards a world-class player experience ## Related Videos - [What AI Can, Can’t, and Shouldn’t do for Games](https://www.wearedevelopers.com/videos/997-what-ai-can-can-t-and-shouldn-t-do-for-games) - [Winning talents through play - Corporate Gaming with AKEYI](https://www.wearedevelopers.com/videos/1062-winning-talents-through-play-corporate-gaming-with-akeyi) - [Dizzy users close browsers: balancing creativity and accessibility](https://www.wearedevelopers.com/videos/803-dizzy-users-close-browsers-balancing-creativity-and-accessibility) - [How Data is Shaping our Games](https://www.wearedevelopers.com/videos/176-how-data-is-shaping-our-games) - [The Future Past of Technology - A Game Developers POV](https://www.wearedevelopers.com/videos/1386-the-future-past-of-technology-a-game-developers-pov) - [Apple Vision Pro: Proven Development Methods Meet the Latest Technology](https://www.wearedevelopers.com/videos/1190-apple-vision-pro-proven-development-methods-meet-the-latest-technology) ## Related Articles - [WWC24 Talk - Brenda Romero - Stay: Surviving and Thriving in Tech](https://www.wearedevelopers.com/magazine/467-wwc24-talk-brenda-romero-stay-surviving-and-thriving-in-tech) - [What’s the Difference between a Junior, Mid, and Senior Developer?](https://www.wearedevelopers.com/magazine/238-what-s-the-difference-between-a-junior-mid-and-senior-developer) - [John Romero - What AI Can, Can’t, and Shouldn’t do for Games](https://www.wearedevelopers.com/magazine/478-john-romero-what-ai-can-can-t-and-shouldn-t-do-for-games) - [What Developers Can Learn from Indie Games](https://www.wearedevelopers.com/magazine/650-what-developers-can-learn-from-indie-games) - [Jobs in Tech: The State of the European Market](https://www.wearedevelopers.com/magazine/575-jobs-in-tech-the-state-of-the-european-market) - [Dev Digest 185: Hello Asia, Gaming is the Future & Vibe Scheming!](https://www.wearedevelopers.com/magazine/628-dev-digest-185-hello-asia-gaming-is-the-future-vibe-scheming)