> Markdown version of [/jobs/ext/3047659-senior-concept-artist](https://www.wearedevelopers.com/jobs/ext/3047659-senior-concept-artist). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Senior Concept Artist - **Company:** Ubisoft - **Location:** Barcelona, Spain - **Contract:** Permanent contract - **Skills:** 3d Models, Adobe Photoshop, Color Theory - **Published:** September 24, 2026 - **Apply:** https://www.adzuna.es/contact-us.html ## About the Role + Strong knowledge of drawing skills, light and color theory. + Strong knowledge of weapon and prop design. + Strong understanding of all aspects of concept art and illustration, particularly character customization, military weapon design and understanding of graphic design. + Strong Photoshop skills. + Knowledge of Blender or 3D modeling tools to visualize weapon designs from multiple angles and support the 3D team with clear design indications. + Strong communication skills and ability to work and communicate with the different art and design departments. + Ability to work within deadlines and good time management. + 3 years or more of previous experience working in a Studio or within videogames projects. ## Description We are currently seeking a motivated and skilled Concept Artist to be part of our amazing AAA PC/Console game: Rainbow Six Siege and future projects. If you want to work in a friendly and international environment, join our team. What you´ll do + Produce sketches and quick iterations (digital and/or paper). + Create concepts of characters or props from existing references or from scratch. + Propose concepts to the artistic team and discuss possibilities. + Adapt your artwork based on feedback. + Find a balance between artistic aspects and technical constraints. + Refine your concept art to illustration by adding layers of detail. + Work closely with the Art Director, Lead Artist and overall art team. ## Related Videos - [TresJS a new declarative ThreeJS as Vue components](https://www.wearedevelopers.com/videos/543-tresjs-a-new-declarative-threejs-as-vue-components) - [WebAssembly Revolution: Elevating JavaScript's Reach and Performance](https://www.wearedevelopers.com/videos/1149-webassembly-revolution-elevating-javascript-s-reach-and-performance) - [One Color to Rule Them All: Relative CSS Colors in Practice](https://www.wearedevelopers.com/videos/100016-one-color-to-rule-them-all-relative-css-colors-in-practice) - [ Project Fugu: Progressive Web Apps, Superpowered](https://www.wearedevelopers.com/videos/290-project-fugu-progressive-web-apps-superpowered) - [Learn Enough Design to Be Dangerous](https://www.wearedevelopers.com/videos/577-learn-enough-design-to-be-dangerous) - [Cross platform Augmented Reality development with React Native](https://www.wearedevelopers.com/videos/160-cross-platform-augmented-reality-development-with-react-native) ## Related Articles - [Five Nostalgic Developer Portfolios for Inspiration](https://www.wearedevelopers.com/magazine/644-five-nostalgic-developer-portfolios-for-inspiration) - [Web Developer Portfolio Inspiration and Examples - March 2025](https://www.wearedevelopers.com/magazine/561-web-developer-portfolio-inspiration-and-examples-march-2025) - [John Romero - What AI Can, Can’t, and Shouldn’t do for Games](https://www.wearedevelopers.com/magazine/478-john-romero-what-ai-can-can-t-and-shouldn-t-do-for-games) - [Top 5 Web Design Trends for 2023](https://www.wearedevelopers.com/magazine/155-top-5-web-design-trends-for-2023) - [What’s the Difference between a Junior, Mid, and Senior Developer?](https://www.wearedevelopers.com/magazine/238-what-s-the-difference-between-a-junior-mid-and-senior-developer) - [What Developers Can Learn from Indie Games](https://www.wearedevelopers.com/magazine/650-what-developers-can-learn-from-indie-games)