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Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Embedded Software Engineer, Firmware - **Company:** The Meta Game, Inc. - **Location:** Redmond, WA, United States - **Experience:** Experienced - **Salary:** $154,000.0 - $217,000.0 - **Contract:** Permanent contract - **Skills:** Board Bringup, Artificial Intelligence, Computing Platforms, Computer Vision, Augmented Reality, Big Data, Bluetooth, Booting (BIOS), C++ (Programming Language), Encodings, Communications Protocols, Computer Engineering, Computer Graphics, Software Debugging, Device Drivers, Memory Management, Embedded Software, Ethernet, Firmware, Field-Programmable Gate Array (FPGA), H.264/MPEG-4 AVC, Imaging Technology, Machine Learning, Real-Time Operating Systems, Software Engineering, TCP/IP, Universal Asynchronous Receiver/Transmitter, Wi-Fi Technology, PIC Microcontroller, Virtual Reality, Peripherals, Information Technology, Bare Metal, Software Coding, Wearables - **Published:** September 24, 2026 - **Apply:** https://dejobs.org/x/x/AF60AF16C36E49F08506E3F089290ACB/job/ ## About the Role 10. Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience 11. 5+ years software development experience in industry settings or PhD with 2+ years of experience 12. 3+ years embedded software development experience in industry settings 13. Experience in large-scale C/C++ code base 14. Demonstrated experience working across disciplines to drive optimal solutions Preferred Qualifications: Preferred Qualifications: 15. Hands-on coding experience with peripherals such as UART, SPI, CSI-2, i2c, GPIO, USB 16. Experience with silicon, device manufacturing, and low-power SoCs 17. Experience working with embedded hardware platforms and exposure to concepts such as clock-level issues, interrupts, and polling 18. Experience across topics including computer graphics, computer vision, or machine learning 19. Experience developing with modern Real Time Operating Systems 20. Experience with wireless and wired communication protocols,TCP/IP, Ethernet, Bluetooth and 802.11 21. Experience adhering to and implementing responsible, ethical AI practices (e.g., risk assessment, bias mitigation, quality and accuracy reviews) 22. Experience with prototyping or pre-silicon environments (FPGAs, simulation, or emulation) 23. Demonstrated ability to integrate AI tools to optimize/redesign workflows and drive measurable impact (e.g., efficiency gains, quality improvements) 24. Experience with lab instrumentation such as oscilloscopes, logic/protocol analyzers for debugging embedded systems at HW level 25. Demonstrated ongoing AI skill development (e.g., prompt/context engineering, agent orchestration) and staying current with emerging AI technologies 26. Experience with compression, camera and video pipelines, or encoding technologies such as H.264 27. Experience with embedded microcontrollers, DSP, CPU, and GPU architectures 28. Experience with time synchronization methods at protocol and electrical levels 29. e.g. PTP, NTP, IRIG-B, LTC/SMPTE 30. Experience with active power management or power optimizations ## Description At Meta, we're building innovative products that make it easier for people to connect with each other and enjoy immersive experiences. Our team of experienced engineers is developing and shipping products at the intersection of hardware, software, and content, pushing the future of computing platforms and redefining the way people work, play, and connect. As an Embedded Software Engineer, you'll have the opportunity to design, develop, and optimize embedded firmware systems for our AR, VR, and wearable devices, working on low-level systems software, device drivers, and connectivity protocols such as Wi-Fi, Bluetooth, and Core Android networking. You'll collaborate with cross-functional teams to solve complex problems and drive innovation in areas such as computer vision, machine learning, and graphics, helping to shape the future of technology and create new experiences for augmented reality, virtual reality, and social/family products., 1. Design and implement software components at all layers of the system, including kernel, synchronization primitives, resource allocators, memory management, security, I/O systems, persistence, etc 2. Develop drivers and services that operate efficiently in constrained environments and deliver large volumes of data with low-latency and high-bandwidth 3. Lead hardware bring-up, peripheral drivers and communication, silicon integration, and power and performance management and optimization efforts 4. Debug complex, system-level, multi-component issues that span multiple layers from kernel to application 5. Profile performance problems and drive optimizations across the entire software stack 6. Analyze, design, develop, and debug firmware for a wide variety of devices, including novel sensing and imaging systems, haptic devices, and audio prototypes 7. Collaborate closely with cross-functional teams, including silicon architects, hardware designers, OS team, and algorithm and model development teams 8. Understand and implement power-management, boot loaders, scheduling, inter-processor communication, computer vision, and firmware/system interfaces on RTOS and/or bare-metal environments 9. 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