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Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Data Scientist, Engine Infra - **Company:** Roblox - **Location:** San Mateo, CA, United States - **Experience:** Expert - **Salary:** $221,380.0 - $263,670.0 - **Contract:** Permanent contract - **Skills:** Data Analysis, Protocol Stack, Software Debugging, Multiplexing, Memory Management, Error Codes, Video Game Development, Game Engine, Systems Analysis, Information Technology, Data Analytics, Roblox - **Published:** September 25, 2026 - **Apply:** https://careers.roblox.com/jobs/8193712?gh_jid=8193712 ## About the Role * Advanced degree in Computer Science, Statistics, Engineering, or a related field with a focus on large-scale system analysis. * 4+ years as a Data Scientist, with a proven track record of working on high-volume telemetry, product quality optimization. * Expertise in processing massive, noisy datasets (like crash logs or telemetry pings) and building scalable pipelines for reporting. * Experience using first-principles reasoning to debug complex, ambiguous system failures that don't always have a clear cause. * Experience presenting deep technical results to Engineering leaders and using data storytelling to prioritize work and future investment. Nice to Have: * Direct experience with game engines or systems performance * Experience in game development or working on real-time interactive systems * A background or interest in memory management, OS-level interactions, or network stack optimization. ## Description * Define Metrics - Own Engine Infra metrics, telemetry logging, and validation for the RCC fleet and edge compute. Establish KPIs for game-server efficiency, reliability, and player experience - including CPU and memory, heartbeat, occupancy and multiplexing efficiency, crash and OOM rates, runtime error codes, and latency quality (e.g. DataPing vs RakPing) that directly affect creators and players. * Transform & Visualize Data for Actionable Insights - Access and process raw RCC and engine telemetry, build analytics pipelines, and deliver clear operating views of the fleet. Turn per-instance, per-game, datacenter, and channel signals into dashboards and decision systems that help Engine Infra pack more players onto fewer cores, allocate CPU and memory correctly, and keep multiplexed and large-server processes healthy. * Design Experiments & Apply Causal Inference - Lead channel tests, hardware A/Bs, and causal analyses for multiplexing, ARM64 bursting, regional capacity, and edge latency. Measure trade-offs among efficiency, stability, and quality; separate host, container, engine, content, and release effects; and estimate player-experience impact (including latency-sensitive cohorts, not only global averages) so launches ship on evidence. * Drive Cross-Functional Collaboration - Partner with Engine Infra, Game Engine, Networking, Matchmaking, Infrastructure, Product, and TPMs, and with teams such as Creator Analytics and Growth, to debug ambiguous production issues and open new capacity and quality opportunities. * Shape the Future of Roblox's Foundation - Influence how Roblox runs live experiences on owned edge and cloud hardware - a more efficient RCC fleet, better regional capacity, lower edge latency, and a platform that stays interactive as we scale toward larger, denser servers. ## Related Videos - [How Data is Shaping our Games](https://www.wearedevelopers.com/videos/176-how-data-is-shaping-our-games) - [Building a fully automated escape room](https://www.wearedevelopers.com/videos/735-building-a-fully-automated-escape-room) - [Brewing Tea over the Internet](https://www.wearedevelopers.com/videos/697-brewing-tea-over-the-internet) - [The Future Past of Technology - A Game Developers POV](https://www.wearedevelopers.com/videos/1386-the-future-past-of-technology-a-game-developers-pov) - [Building the platform for providing ML predictions based on real-time player activity](https://www.wearedevelopers.com/videos/944-building-the-platform-for-providing-ml-predictions-based-on-real-time-player-activity) - [Coding an Immersive Copilot using Unity / .NET and Azure OpenAI!](https://www.wearedevelopers.com/videos/1204-coding-an-immersive-copilot-using-unity-net-and-azure-openai) ## Related Articles - [Highest Paying Tech Companies for Developers](https://www.wearedevelopers.com/magazine/220-highest-paying-tech-companies-for-developers) - [Dev Digest 112 - The True Crime of AI Development](https://www.wearedevelopers.com/magazine/421-dev-digest-112-the-true-crime-of-ai-development) - [Dev Digest 129 - Now that's what I call private data!](https://www.wearedevelopers.com/magazine/468-dev-digest-129-now-that-s-what-i-call-private-data) - [Data Engineer Salary UK](https://www.wearedevelopers.com/magazine/253-data-engineer-salary-uk) - [Dev Digest 135 - AI is Doomed](https://www.wearedevelopers.com/magazine/480-dev-digest-135-ai-is-doomed) - [What Jobs Can You Get with a Software Engineering Degree?](https://www.wearedevelopers.com/magazine/398-what-jobs-can-you-get-with-a-software-engineering-degree)