> Markdown version of [/jobs/ext/3109970-head-of-game-testing](https://www.wearedevelopers.com/jobs/ext/3109970-head-of-game-testing). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Head of Game Testing - **Company:** EPAM Systems, Inc. - **Location:** Chicago, IL, United States (Remote available) - **Experience:** Expert - **Contract:** Permanent contract - **Skills:** Adobe Analytics, Continuous Integration, Perforce, Git, Software Version Control - **Published:** September 27, 2026 - **Apply:** https://www.chicagocareersite.com/job.asp?id=3407929236&tx=CT323TYI&pt=1&aff=0B19D771-A501-4A5E-8338-2A822B784D54&utm_source=Job%20Feed&utm_medium=textkernel&utm_campaign=DE&utm_term=0B19D771-A501-4A5E-8338-2A822B784D54 ## About the Role * 12+ years of experience in Game QA with 3+ years in formal leadership roles, with a proven track record of successfully launching multiple AAA titles across PC, Console, or Mobile platforms * Demonstrated presales or consulting experience, including designing custom QA solutions, presenting to external stakeholders, and closing high-value service agreements * Strong technical fluency in Unreal and Unity engine architectures, version control systems including Perforce and Git, and engineering pipelines to credibly advise on automation frameworks * Deep expertise in platform compliance requirements including PlayStation TRCs, Xbox TCRs, and Nintendo Lotcheck, with proven experience guiding clients through launch-readiness risks * Strong commercial acumen in project estimation, resource budgeting, and translating client game designs into concrete QA operational plans and scalable delivery models * Exceptional communication and executive presentation skills, with the ability to align technical and business stakeholders around quality strategy, risk management, and delivery outcomes ## Description * Partner with business development teams to lead high-stakes client pitches, architect bespoke QA technical solutions, and draft precise Statements of Work for prospective game studio partners * Own the full discovery and onboarding phase for new client engagements, mapping engineering workflows, platform compliance needs, and automation requirements for seamless transition into active testing * Act as a trusted strategic advisor to game studios, auditing development pipelines and implementing automation, CI/CD integration, and risk-management strategies across diverse title portfolios * Forecast staffing models, establish SLAs, and optimize delivery frameworks for multi-disciplinary internal and external QA teams across AAA and AA engagements * Present data-driven QA readiness metrics, automation coverage, and compliance risks directly to studio executives and senior client stakeholders to support confident launch decisions * Identify business expansion opportunities within existing accounts and contribute to the long-term strategic direction and growth of the Game QA practice ## Related Videos - [3x Performance: A Humbling Journey](https://www.wearedevelopers.com/videos/100165-3x-performance-a-humbling-journey) - [How a Small Team Shrank a Microsoft Monorepo by 94%](https://www.wearedevelopers.com/videos/1236-how-a-small-team-shrank-a-microsoft-monorepo-by-94) - [How I Built QA from Scratch in a Scaling Startup - no fluff real life story](https://www.wearedevelopers.com/videos/2041-how-i-built-qa-from-scratch-in-a-scaling-startup-no-fluff-real-life-story) - [Git for Code Reviews](https://www.wearedevelopers.com/videos/429-git-for-code-reviews) - [Winning talents through play - Corporate Gaming with AKEYI](https://www.wearedevelopers.com/videos/1062-winning-talents-through-play-corporate-gaming-with-akeyi) - [Stop Committing Your Secrets - GIt Hooks To The Rescue!](https://www.wearedevelopers.com/videos/573-stop-committing-your-secrets-git-hooks-to-the-rescue) ## Related Articles - [John Romero - What AI Can, Can’t, and Shouldn’t do for Games](https://www.wearedevelopers.com/magazine/478-john-romero-what-ai-can-can-t-and-shouldn-t-do-for-games) - [How We Built a Worry-Free System That Runs for 10+ Years – And What We’d Do Again](https://www.wearedevelopers.com/magazine/751-how-we-built-a-worry-free-system-that-runs-for-10-years-and-what-we-d-do-again) - [Dev Digest 129 - Now that's what I call private data!](https://www.wearedevelopers.com/magazine/468-dev-digest-129-now-that-s-what-i-call-private-data) - [Dev Digest 120 - Apple and peers](https://www.wearedevelopers.com/magazine/455-dev-digest-120-apple-and-peers) - [Navigating the AI Shift](https://www.wearedevelopers.com/magazine/629-navigating-the-ai-shift) - [Dev Digest 135 - AI is Doomed](https://www.wearedevelopers.com/magazine/480-dev-digest-135-ai-is-doomed)