> Markdown version of [/jobs/ext/3124865-game-designer](https://www.wearedevelopers.com/jobs/ext/3124865-game-designer). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Game Designer - **Company:** ARISE USA, INC. - **Location:** Remote, OR, United States (Remote available) - **Experience:** Expert - **Contract:** Permanent contract - **Skills:** Balsamiq, Figma - **Published:** September 28, 2026 - **Apply:** https://www.juju.com/job/16_937d6955 ## About the Role * 5+ years of experience designing real-money slot games for iGaming or land-based markets * Degree in Mathematics, Game Design, or a related field, or equivalent experience * Excellent written communication skills, especially the ability to clearly communicate complex and creative concepts to stakeholders across the globe * Up-to-date knowledge of industry trends, emerging game mechanics, and player expectations * Familiarity with wireframing software such as Figma or Balsamiq * You should: * Be able to move comfortably between strategic and detailed levels * Bring strong organization and structure to a fast-moving environment * Be extremely creative, designing experiences that are intuitive and fun * Obsess over detail and refinement * Provide, accept, and act on feedback constructively #LI-Remote ## Description ROLE We're building a brand-new, US-based, fully remote game studio developing new slot games, and we're looking for an experienced Game Designer to drive the vision for our games. In this role, you'll collaborate with a small multidisciplinary team to lead the creation of new games from the ground up with a strong focus on delivering standout themes and high-performing mechanics. WHAT YOU'LL BE DOING * Define and deliver the overall game vision, including game mechanics, play style, and theme * Collaborate closely with mathematicians, artists, animators, and sound designers to bring your game to life * Playtest and iterate on your game's math, mechanics, game flow, and visual presentation with an eye toward creating the best player experience possible * Produce and maintain clear design documentation for your game * Collaborate with other game designers to provide gameplay feedback and recommendations for improvement on each other's games * Regularly play competitors' games in the iGaming and land-based spaces to stay abreast of industry trends and new mechanics ## Related Videos - [Boost Productivity with AI: Figma & Playwright MCP Workflows - Aris Markogiannakis](https://www.wearedevelopers.com/videos/1768-boost-productivity-with-ai-figma-playwright-mcp-workflows-aris-markogiannakis) - [Winning talents through play - Corporate Gaming with AKEYI](https://www.wearedevelopers.com/videos/1062-winning-talents-through-play-corporate-gaming-with-akeyi) - [Fireside Chat with Kris Rasmussen, CTO at Figma](https://www.wearedevelopers.com/videos/982-fireside-chat-with-kris-rasmussen-cto-at-figma) - [Designing the Future of Human<>Agent Collaboration](https://www.wearedevelopers.com/videos/1447-designing-the-future-of-human-agent-collaboration) - [How Data is Shaping our Games](https://www.wearedevelopers.com/videos/176-how-data-is-shaping-our-games) - [Bridging the gap between design and development](https://www.wearedevelopers.com/videos/992-bridging-the-gap-between-design-and-development) ## Related Articles - [Fully Remote Software Engineer Jobs](https://www.wearedevelopers.com/magazine/447-fully-remote-software-engineer-jobs) - [Tips on mastering remote job interviews](https://www.wearedevelopers.com/magazine/23-tips-on-mastering-remote-job-interviews) - [What Developers Can Learn from Indie Games](https://www.wearedevelopers.com/magazine/650-what-developers-can-learn-from-indie-games) - [WWC24 Talk - Brenda Romero - Stay: Surviving and Thriving in Tech](https://www.wearedevelopers.com/magazine/467-wwc24-talk-brenda-romero-stay-surviving-and-thriving-in-tech) - [Best Paying Remote Jobs](https://www.wearedevelopers.com/magazine/255-best-paying-remote-jobs) - [John Romero - What AI Can, Can’t, and Shouldn’t do for Games](https://www.wearedevelopers.com/magazine/478-john-romero-what-ai-can-can-t-and-shouldn-t-do-for-games)