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Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Game Artist (Generalist) - **Company:** Sony Interactive Entertainment - **Location:** Seattle, WA, United States (Remote available) - **Experience:** Expert - **Salary:** $110,000.0 - $164,000.0 - **Contract:** Permanent contract - **Skills:** Computer Animation, Adobe Photoshop, Artificial Intelligence, Cloud Computing, Video Game Development, Game Engine, Revision Control Systems, Maya, Management of Software Versions, Visual Effects, ZBrush, Scripting, HLSL, Color Theory, Unreal Engine - **Published:** September 29, 2026 - **Apply:** https://www.builtincolorado.com/job/game-artist-generalist/11409262?handler=ApplyRedirect ## About the Role * Broad generalist skillset across modeling, texturing, lighting, materials, and basic rigging or animation. * Strong proficiency with industry-standard art tools such as Photoshop and DCC software including Maya, Blender, ZBrush, Substance Painter, or equivalent tools. * Experience working with real-time game engines such as Unity or Unreal Engine. * Strong understanding of color theory, composition, lighting, form, silhouette, and visual readability. * Ability to create assets across a range of styles, from stylized to realistic, depending on project needs. * Portfolio demonstrating strong artistic fundamentals and a variety of completed 2D and/or 3D game art work. * Ability to work independently, solve visual and technical problems, and make progress with minimal oversight. * Strong communication skills and comfort working closely with design and engineering disciplines. * Understanding of optimization, asset budgets, and performance considerations for real-time games., * Experience creating VFX, particle systems, shaders, or procedural materials. * Familiarity with character art workflows, including rigging, skinning, or simple animation. * Experience with environment art, set dressing, lighting, and scene composition. * Understanding of version control tools and collaborative game development workflows. * Experience working on small teams, prototypes, indie games, or live production environments. * Basic scripting or blueprint/visual scripting knowledge in Unity or Unreal Engine. What We're Looking For We are looking for someone who is adaptable, self-directed, and excited to contribute wherever art support is needed. The ideal candidate is not limited to one narrow specialty; they are comfortable jumping between asset types, tools, and workflows to help the team move quickly while maintaining a high visual quality bar. You should be able to take an idea from rough direction to an implemented, polished in-game result, while balancing creativity, performance, and gameplay clarity. ## Description We are looking for a versatile Game Artist to join our team and help bring our game worlds, characters, props, and visual systems to life. This role is ideal for an artist who is comfortable moving between 2D and 3D workflows, can take rough ideas from concept to polished in-game assets, and enjoys collaborating closely with designers and developers in a small, fast-moving team environment. As a Game Artist, you will contribute across the full art pipeline, from visual development and asset creation to engine integration, lighting, materials, VFX, and final polish. You should be comfortable solving visual problems independently, iterating quickly, and ensuring that your work supports both the artistic direction and gameplay experience. Responsibilities * Translate rough concepts, references, and design ideas into finalized 2D and 3D game assets, including environments, characters, props, and supporting visual elements. * Model, texture, and optimize high- and low-poly assets for use in real-time game engines. * Create textures, materials, and shaders that support the game's visual style and technical requirements. * Import, organize, and set up assets, scenes, cameras, lighting, and materials in engines such as Unity or Unreal Engine. * Create visual polish elements, including particle effects, simple animations, material effects, and other VFX that improve gameplay clarity and presentation. * Collaborate with designers, engineers, animators, and other team members to ensure art assets support gameplay mechanics, readability, and performance budgets. * Iterate on assets based on feedback from stakeholders, playtests, and technical constraints. * Maintain clean, organized source files and follow established naming, versioning, and implementation standards. * Help define and maintain a consistent visual style across multiple asset types and game systems., Prepares individual, business, and fiduciary tax returns and projections; researches tax issues; supports engagement planning; communicates with clients and engagement leaders; manages deadlines and budgets; identifies engagement opportunities; provides technical client assistance; and participates in professional development and community activities. Top Skills: AdobeAxcessCasewareDepreciation Processing SoftwareGofileroomExcelMicrosoft PowerpointMicrosoft WordRia Wipfli Senior Accountant 6 Minutes Ago Remote or Hybrid Senior level Senior level Cloud * Fintech * Software * Business Intelligence * Consulting * Financial Services Manage partnership tax compliance and advisory engagements, including federal and multistate returns, tax research, projections, and client communications. Lead client relationships, support business development, mentor staff, coordinate multidisciplinary teams, and ensure engagement deadlines and budgets are met. The role focuses on Subchapter K partnership taxation and requires technical consultation, review of tax-related information, and use of tax preparation software. Wipfli Senior Accountant 6 Minutes Ago Remote or Hybrid Senior level Senior level Cloud * Fintech * Software * Business Intelligence * Consulting * Financial Services Manage partnership tax compliance and advisory engagements, review federal and multistate returns, handle client relationships, consult on technical tax matters, support business development, and mentor staff. Prepare individual, business, and fiduciary returns, conduct tax research, communicate with engagement leaders, manage deadlines and budgets, and provide client technical assistance, primarily involving Subchapter K partnership taxation. What you need to know about the Colorado Tech Scene With a business-friendly climate and research universities like CU Boulder and Colorado State, Colorado has made a name for itself as a startup ecosystem. The state boasts a skilled workforce and high quality of life thanks to its affordable housing, vibrant cultural scene and unparalleled opportunities for outdoor recreation. Colorado is also home to the National Renewable Energy Laboratory, helping cement its status as a hub for renewable energy innovation. Key Facts About Colorado Tech * Number of Tech Workers: 260,000; 8.5% of overall workforce (2024 CompTIA survey) * Major Tech Employers: Lockheed Martin, Century Link, Comcast, BAE Systems, Level 3 * Key Industries: Software, artificial intelligence, aerospace, e-commerce, fintech, healthtech * Funding Landscape: $4.9 billion in VC funding in 2024 (Pitchbook) * Notable Investors: Access Venture Partners, Ridgeline Ventures, Techstars, Blackhorn Ventures * Research Centers and Universities: Colorado School of Mines, University of Colorado Boulder, University of Denver, Colorado State University, Mesa Laboratory, Space Science Institute, National Center for Atmospheric Research, National Renewable Energy Laboratory, Gottlieb Institute ## Related Videos - [WeAreDevelopers LIVE - "Fun and games - and all that comes with it", Back to BASIC & more](https://www.wearedevelopers.com/videos/1719-wearedevelopers-live-fun-and-games-and-all-that-comes-with-it-back-to-basic-more) - [The Impact of AI on Game Development and the Industry](https://www.wearedevelopers.com/videos/100297-the-impact-of-ai-on-game-development-and-the-industry) - [Winning talents through play - Corporate Gaming with AKEYI](https://www.wearedevelopers.com/videos/1062-winning-talents-through-play-corporate-gaming-with-akeyi) ## Related Articles - [What Developers Can Learn from Indie Games](https://www.wearedevelopers.com/magazine/650-what-developers-can-learn-from-indie-games) - [John Romero - What AI Can, Can’t, and Shouldn’t do for Games](https://www.wearedevelopers.com/magazine/478-john-romero-what-ai-can-can-t-and-shouldn-t-do-for-games) - [How to Write a CV and Interview if You Don't Fully Qualify For The Job](https://www.wearedevelopers.com/magazine/183-how-to-write-a-cv-and-interview-if-you-don-t-fully-qualify-for-the-job) - [Should Tech Managers Be Developers First? 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