> Markdown version of [/jobs/ext/3144549-level-designer](https://www.wearedevelopers.com/jobs/ext/3144549-level-designer). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Level Designer - **Company:** SMILE BREAK INC. - **Location:** United States (Remote available) - **Experience:** Experienced - **Salary:** $85,000.0 - $120,000.0 - **Contract:** Permanent contract - **Skills:** Unity 3d, Confluence, JIRA, Programming Tools, Game Engine, Perforce, Curam Configuration Tools, Git, Data Analytics, Tools for Reporting, Interactive Whiteboards - **Published:** September 29, 2026 - **Apply:** https://remotegamejobs.com/goto/smile-break-level-designer-remote-job ## About the Role * 2+ years of experience in Quest Design, Mission Design, Level Design, or Gameplay Design roles in the game industry. * Demonstrated experience designing and implementing gameplay content from concept through implementation. * Proficiency implementing gameplay using Unity or comparable game engines (Unreal), including gameplay scripting and data-driven systems. * Strong understanding of player guidance, gameplay readability, pacing, encounter sequencing, scene composition, layout flow, and overall player experience. * Experience designing and balancing combat encounters, including encounter composition, pacing, enemy placement, challenge, and gameplay flow using playtest feedback and iteration. * Strong written communication and design documentation skills. * Strong problem-solving skills with a deep understanding of player experience, gameplay pacing, readability, and Quest flow. * Strong collaboration skills with the ability to work effectively across other design disciplines. * Ability to work independently while incorporating feedback and collaborating effectively across disciplines., * Experience designing Quests or Missions for third-person action games, action RPGs, or narrative-driven gameplay experiences. * Experience creating reusable gameplay scenarios, encounter templates, or modular Quest content that can be leveraged across multiple gameplay experiences. * Strong understanding of data-driven gameplay systems and configuration tools used to drive Quest logic, combat encounters, objectives, and gameplay behaviors. * Experience evaluating new gameplay mechanics and integrating them into existing Quest frameworks while maintaining consistency with overall game design. * Experience collaborating with licensors or working on established IPs. * Familiarity with industry-standard development tools such as Unity, Jira, Confluence, Miro, Git, and Perforce., Candidates must be legally authorized to work in the country in which they reside. Visa sponsorship is not currently available for this position. ## Description We are seeking a creative and experienced Level Designer to join our team and help shape a top-tier third-person action RPG experience featuring a high-profile licensed IP. This full-time, remote position offers an opportunity to join the Quest Design team, creating memorable gameplay experiences that blend combat and narrative into engaging, highly polished Quests. You will design and implement Quests from concept through implementation, collaborating closely with Narrative, Game Design, Engineering, Art, Animation, Audio, and Production to deliver compelling gameplay experiences that capture the fantasy of the IP while maintaining strong pacing, readability, and replayability., * Design and implement engaging Quests from concept through implementation, creating memorable gameplay experiences that blend combat, narrative, and objectives. * Author paper designs, gameplay flows, and Quest layouts, iterating through stakeholder feedback before implementation and blockout. * Create and implement reusable gameplay scenarios with varying objectives types that can be leveraged across multiple Quests. * Design and balance Quest structure, including gameplay pacing, encounter sequencing, objective flow, and combat challenge. * Implement and iterate on Quests in Unity using gameplay scripting and data-driven tools, ensuring implementation aligns with design intent. * Collaborate closely with Narrative, Game Design, Art, Engineering, Audio, and Production through regular reviews and cross-discipline handoffs. * Create and maintain clear design documentation and implementation specifications to support efficient development across the team. * Playtest Quests, gameplay systems, and new mechanics, incorporating feedback and verifying that content meets design intent and quality standards.