> Markdown version of [/jobs/ext/3158365-concept-ui-artist](https://www.wearedevelopers.com/jobs/ext/3158365-concept-ui-artist). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Concept / UI Artist - **Company:** Skillsearch Limited - **Location:** Brighton and Hove, UK (Remote available) - **Experience:** Expert - **Salary:** £50,000.0 - **Contract:** Temporary contract - **Skills:** Adobe Photoshop, Design of User Interfaces, Figma, Unreal Engine - **Published:** September 1, 2026 - **Apply:** https://www.skillsearch.com/vacancy/senior-concept--ui-artist-10635#apply-form ## About the Role * 6+ years of professional experience within the games industry. * Experience working across both concept art and UI design disciplines. * Experience contributing to projects from early visual development through production. * Portfolio demonstrating both concept art and interface design work., * Excellent illustration fundamentals including: + Anatomy + Environment design + Lighting + Composition + Visual storytelling * Strong UI/UX design fundamentals including: + Layout + Visual hierarchy + Typography + Accessibility + User flow design * Advanced proficiency with Photoshop and/or Procreate. * Experience using Figma or similar UI design tools. * Ability to work across a variety of artistic styles. * Strong communication and presentation skills. * Ability to explain visual decisions and collaborate effectively across disciplines. Technical Knowledge * Understanding of game UI implementation workflows. * Familiarity with Unreal Engine UI pipelines. * Awareness of technical considerations involved in translating designs into production-ready assets. Portfolio Requirements Applicants should provide a portfolio demonstrating: * Character and environment concept art. * UI screens, flows and interface systems. * Consistent visual language across both concept and UI work. * Examples showing how an artistic vision was carried through to final player-facing interfaces. * Promotional or marketing artwork is advantageous. Nice to have * Experience establishing visual identities for new IPs. * Experience working on narrative-driven or visually distinctive games. * Experience collaborating closely with UX, Narrative and Engineering teams. * Experience creating branding or marketing key art. Working style & behaviours * Comfortable switching between creative ideation and detail-oriented design work. * Collaborative and open to feedback. * Strong ownership and accountability. * Passion for creating immersive, visually cohesive experiences. * Able to balance artistic ambition with practical production requirements. * Self-motivated and capable of working independently when needed., Years of experience and salary levels are shown purely as a guide. We will only consider applications from candidates that can demonstrate the skills or experience required for the role. ## Description Are you an experienced Concept Artist and UI Designer who can seamlessly bridge world-building, visual storytelling and user interface design? Join an ambitious game development studio working on a new high-quality game experience, where you'll play a pivotal role in defining both the artistic vision and player-facing interface. This unique hybrid position combines concept art and UI design, ensuring that every visual element, from characters and environments to menus and HUDs, feels part of a cohesive and immersive world. About the role This is a senior-level creative role sitting at the intersection of concept art and user interface design. You'll work closely with the Art Director and Design Director to establish the visual identity of a new project while ensuring interface experiences feel authentic to the game's world and artistic direction. You will balance exploratory creative work with structured design thinking, helping shape everything from early visual development and key art through to polished in-game UI systems. What you'll do * Create high-quality concept art for characters, environments and key visual moments. * Help define and evolve the overall visual identity of the project. * Design UI screens including menus, HUDs, inventories and other player-facing interfaces. * Create UI assets such as icons, frames, visual elements and typography systems. * Develop promotional artwork and marketing visuals that support the game's brand and positioning. * Collaborate closely with Design, Narrative and Engineering teams to align visuals with gameplay and storytelling goals. * Translate visual concepts into intuitive and user-friendly interfaces. * Develop and maintain style guides that ensure consistency across concept art and UI. * Balance creative exploration with usability, accessibility and functionality requirements. * Support the evolution of the visual language throughout development., * Shape the artistic vision of a new game from an early stage. * Work across both concept art and UI design in a highly creative role. * Influence how players experience the game both visually and interactively. * Collaborate directly with project leadership and multidisciplinary teams. * Flexible engagement options including permanent, fixed-term or freelance arrangements. * Join a supportive studio creating ambitious, player-focused experiences. ## Related Videos - [WebAssembly Revolution: Elevating JavaScript's Reach and Performance](https://www.wearedevelopers.com/videos/1149-webassembly-revolution-elevating-javascript-s-reach-and-performance) - [WeAreDevelopers LIVE - "Fun and games - and all that comes with it", Back to BASIC & more](https://www.wearedevelopers.com/videos/1719-wearedevelopers-live-fun-and-games-and-all-that-comes-with-it-back-to-basic-more) - [Learn Enough Design to Be Dangerous](https://www.wearedevelopers.com/videos/577-learn-enough-design-to-be-dangerous) - [Boost Productivity with AI: Figma & Playwright MCP Workflows - Aris Markogiannakis](https://www.wearedevelopers.com/videos/1768-boost-productivity-with-ai-figma-playwright-mcp-workflows-aris-markogiannakis) - [Fireside Chat with Kris Rasmussen, CTO at Figma](https://www.wearedevelopers.com/videos/982-fireside-chat-with-kris-rasmussen-cto-at-figma) - [The Story of Games](https://www.wearedevelopers.com/videos/226-the-story-of-games) ## Related Articles - [Web Developer Portfolio Inspiration and Examples - March 2025](https://www.wearedevelopers.com/magazine/561-web-developer-portfolio-inspiration-and-examples-march-2025) - [Five Nostalgic Developer Portfolios for Inspiration](https://www.wearedevelopers.com/magazine/644-five-nostalgic-developer-portfolios-for-inspiration) - [Frontend Developer Salary in The UK](https://www.wearedevelopers.com/magazine/233-frontend-developer-salary-in-the-uk) - [Top 23 Web Developer Portfolio Examples to Inspire Your Own](https://www.wearedevelopers.com/magazine/161-top-23-web-developer-portfolio-examples-to-inspire-your-own) - [16 Best Free React UI Libraries in 2025](https://www.wearedevelopers.com/magazine/148-16-best-free-react-ui-libraries-in-2025) - [The future is here: How artificial intelligence is influencing UX design](https://www.wearedevelopers.com/magazine/65-the-future-is-here-how-artificial-intelligence-is-influencing-ux-design)