> Markdown version of [/jobs/ext/3284120-interaction-designer](https://www.wearedevelopers.com/jobs/ext/3284120-interaction-designer). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Interaction Designer - **Company:** Sam @ - **Location:** UK - **Experience:** Experienced - **Contract:** Permanent contract - **Skills:** Agile Methodology, Data Analysis, Firmware, Human-Computer Interaction, Interaction Design, Adobe - **Published:** September 5, 2026 - **Apply:** https://startup.jobs/interaction-designer-samlabs-122308 ## About the Role * Have 4+ years of interaction design, visual design, or user experience design * Have experience with interaction design across both physical and digital products. * Have a keen understanding of behavioural economics and are able to predict user behaviour. * Have experience creating test-plans, executing them and identify key-learnings. * Are experienced working with a product team as well as the application of lean user experience processes in products * Have proven experience and a track record in the planning and conducting of product usability tests * Have a strong working knowledge of Adobe Set * Have great communication skills to articulate your thoughts, both verbal and spoken * Have an eye for detail from a design perspective especially in user interactions * Are obsessed with making experiences better and more delightful * Are happy to sweat through the details of implementation * Are able to thrive in an fast-paced, start-up environment; experienced working with Agile * Experience working with a major brand is a plus As a young company, the best way to fare here will be by forming bonds with other employees (who come from completely different disciplines to yours), take initiative to pursue your instincts and ideas, and to drive the company forward., We value optimism, collaboration, sense of ownership, the ability to embrace ambiguity, talk-less-do-more attitude, learning from failure, and making the team successful. If you identify with our values and want to contribute to SAM, we'd love to have you. ## Description Your key contribution to the Core Game Team is to take ownership of the experience around the hardware and firmware of SAM's products and work closely with the UX Designer (linking software to story, user interfaces and mobile touch interaction), to transform SAM into a product that the user interacts with perfectly. Your role is to create the best possible user experience for the consumers and able to visually and verbally present product solutions. You must also always be on the lookout for ways to simplify product designs and integrate a mix of interaction and visual experience into the business's product. A key requirement for this role is constant evolution and adaptation as the product, market, and consumer needs evolve. You will constantly engage yourself in consumer research, information architecture, and usability testing for effective performance of your functions. You will report into the VP Product and work very closely with Product Owners, Senior Game Designer, UX Designer and the Core Game Team to take the SAM universe to the next level. Responsibilities * Analysing SAM product, user metrics and consumer requirements to create on-brand design solutions that maximises the product's potential, meet business goals and requirements * Finding the best solution to create seamless interaction between hardware and software * Providing tested frameworks and latest best practice on interaction design and information architecture to effectively conceptualise and communicate detailed interaction behaviour * Leading the interaction design of the product across the product lifecycle; working closely with the UX Designer (and product development team) to merge hardware, firmware, software into a high quality coherent user experience * Consistently reviewing competitor products to provide clear assessment of pointers for SAM product user interaction improvements * Understand usability principles that help drive successful design as well as partner interface guidelines ## Related Videos - [It’s easy to create a good looking product, but what about a useful one?](https://www.wearedevelopers.com/videos/743-it-s-easy-to-create-a-good-looking-product-but-what-about-a-useful-one) - [Data Science in Retail](https://www.wearedevelopers.com/videos/586-data-science-in-retail) - [3x Performance: A Humbling Journey](https://www.wearedevelopers.com/videos/100165-3x-performance-a-humbling-journey) - [Playing Pong on a shoulder press machine](https://www.wearedevelopers.com/videos/100140-playing-pong-on-a-shoulder-press-machine) - [The Innovation Formula: Fast Prototyping, Data Analysis, and Real User Insights](https://www.wearedevelopers.com/videos/1421-the-innovation-formula-fast-prototyping-data-analysis-and-real-user-insights) - [Data Science on Software Data](https://www.wearedevelopers.com/videos/162-data-science-on-software-data) ## Related Articles - [Navigating the AI Shift](https://www.wearedevelopers.com/magazine/629-navigating-the-ai-shift) - [The future is here: How artificial intelligence is influencing UX design](https://www.wearedevelopers.com/magazine/65-the-future-is-here-how-artificial-intelligence-is-influencing-ux-design) - [Are design and development really just the same thing?](https://www.wearedevelopers.com/magazine/520-are-design-and-development-really-just-the-same-thing) - [Dev Digest 121 - AI goes offline](https://www.wearedevelopers.com/magazine/456-dev-digest-121-ai-goes-offline) - [A call for Guest Writers for the WeAreDevelopers Magazine](https://www.wearedevelopers.com/magazine/648-a-call-for-guest-writers-for-the-wearedevelopers-magazine) - [Dev Digest 120 - Apple and peers](https://www.wearedevelopers.com/magazine/455-dev-digest-120-apple-and-peers)