> Markdown version of [/jobs/ext/3296013-senior-motion-designer-after-effects](https://www.wearedevelopers.com/jobs/ext/3296013-senior-motion-designer-after-effects). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Senior Motion Designer (After Effects) - **Company:** urban - **Location:** UK (Remote available) - **Experience:** Expert - **Salary:** £48,000.0 - £58,000.0 - **Contract:** Permanent contract - **Skills:** Computer Animation, Autodesk 3DS Max (3D Graphics Software), Geographic Information Systems, Adobe After Effects, Adobe Premiere Pro, Artificial Intelligence, Cinema 4D, Vector Graphics, Houdini (Software), Unreal Engine - **Published:** September 2, 2026 - **Apply:** https://uk.indeed.com/viewjob?jk=274f9706235f7628 ## About the Role Five years or more of professional motion design. Expert in After Effects, with expressions, shape layers, masking, trims, 3D layers and camera all second nature. Map, route or diagrammatic line animation in your work, visible on screen. Broadcast, documentary, sport, infrastructure, data journalism, we do not mind where it came from. Working knowledge of Unreal Engine. Sequencer, camera, render out. Working knowledge of Cinema 4D or 3ds Max. Either is fine. Premiere Pro for assembly and delivery. Taste. You know why a reveal reads and why the version before it did not, and you can say so out loud. AI fluent, and this one is not optional. You already use it daily in your own pipeline. You can work the UK day, wherever you sit. Helps, not essential Any exposure to GIS or geospatial data, shapefiles, DEM, satellite tiles, georeferenced drawings. Houdini. Interest in the built world, transport or civil engineering. A degree, postgraduate especially., * Bachelor's (preferred), * professional motion design: 5 years (required) * Adobe After Effects: 5 years (required) * Adobe Premiere Pro: 2 years (required) * Unreal Engine: 1 year (required) * map and route line animation: 2 years (required) ## Description If you can make a line travel across a map and make it look expensive, keep reading. That is the job. We make the digital products that get major infrastructure built safely. Tunnelling, heavy civil, transport, some of the largest programmes in the world. Animation, interactive models, 4D sequences, procedures people actually follow. A great deal of that work is cartographic. Routes, alignments, tunnel drives, haul roads, staging, phasing, exclusion zones. Drawn over real plans and real terrain, for people who will make hundred-million-pound decisions off the back of it. Most of it lives or dies on the quality of the line work. That is what we are hiring. The job Design and animate the map sequences. Route reveals, alignment build-ons, phasing, logistics flows, callouts, legends, the lot. Take a set of drawings and a geospatial file and turn it into something with pace and clarity that a minister could follow. After Effects is where you will spend most of your day. You will also move between Unreal and Cinema 4D or 3ds Max for terrain and camera, and cut and deliver in Premiere. 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