> Markdown version of [/jobs/ext/3321966-senior-software-engineer-3d-systems-ai](https://www.wearedevelopers.com/jobs/ext/3321966-senior-software-engineer-3d-systems-ai). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Senior Software Engineer, 3D Systems & AI - **Company:** Unity Technologies - **Location:** Burbank, CA, United States - **Experience:** Expert - **Salary:** $130,400.0 - $219,700.0 - **Contract:** Permanent contract - **Skills:** Training Data, Computer Animation, Artificial Intelligence, C Sharp (Programming Language), C++ (Programming Language), Profiling, Encodings, Computer Programming, Serialization, Software Debugging, Middleware, Game Engine, Network Protocols, DataOps, Search Technologies, Data Streaming, Reinforcement Learning, Multithreading, Real Time Systems, Delivery Pipeline, Large Language Models, Caching, Build Tools - **Published:** September 7, 2026 - **Apply:** https://www.indeed.com/viewjob?jk=6414d0da7bc1f668 ## About the Role * Core Engine Experience: Experience building or fundamentally extending game engine cores, middleware, or foundational systems (e.g. serialization, build pipelines, memory subsystems). * AI Systems Fluency: Practical experience integrating AI/ML into production software, including areas such as model training, data collection, evaluation loops, agents, tool use, or model-context protocols. * Architecture & Execution: Ability to design modular, testable systems - then implement, profile, debug, and ship them end-to-end. * High-Performance Coding: Strong C++ and C# skills, with practical understanding of CPU caches, memory layout, allocation patterns, branch behavior, profiling, and performance tradeoffs in real-time systems. * Engine-Wide Breadth: Hands-on experience across multiple engine domains - such as physics, animation, input, rendering, assets, or build systems - and how they interact. You might also have * Experience building infrastructure for training data generation, synthetic data, simulation environments, evaluation harnesses, reinforcement learning, or agentic workflows. * Familiarity with 3D data formats and spatial content pipelines, such as USD, glTF, procedural generation, or semantic scene representations. * Experience with MCP-style tool interfaces, LLM agents, multimodal models, inference pipelines, embeddings, vector search, or AI systems that inspect and act on structured application state * Knowledge of compression, streaming, replication, authority models, RPCs, state diffing, delta encoding, or network protocols for real-time interactive systems. * Experience with determinism, replay systems, simulation consistency, multithreading, job systems, lock-free programming, Unity DOTS, or other data-oriented runtime architectures. ## Description This position requires the incumbent to have a sufficient knowledge of English to have professional verbal and written exchanges in this language since the performance of the duties related to this position requires frequent and regular communication with colleagues and partners located worldwide and whose common language is English. This posting is intended to fill an existing vacancy, and we are committed to providing applicants with updates throughout the hiring process in accordance with applicable law. Headhunters and recruitment agencies may not submit resumes/CVs through this website or directly to managers. Unity does not accept unsolicited headhunter and agency resumes. Unity will not pay fees to any third-party agency or company that does not have a signed agreement with Unity. ## Related Videos - [Profiling Symfony & PHP apps with Blackfire](https://www.wearedevelopers.com/videos/265-profiling-symfony-php-apps-with-blackfire) - [HTTP headers that make your website go faster](https://www.wearedevelopers.com/videos/1676-http-headers-that-make-your-website-go-faster) - [Coding an Immersive Copilot using Unity / .NET and Azure OpenAI!](https://www.wearedevelopers.com/videos/1204-coding-an-immersive-copilot-using-unity-net-and-azure-openai) - [Enhancing Workload Security in Kubernetes](https://www.wearedevelopers.com/videos/356-enhancing-workload-security-in-kubernetes) - [Event based cache invalidation in GraphQL](https://www.wearedevelopers.com/videos/433-event-based-cache-invalidation-in-graphql) - [The Impact of AI on Game Development and the Industry](https://www.wearedevelopers.com/videos/100297-the-impact-of-ai-on-game-development-and-the-industry) ## Related Articles - [Navigating the AI Shift](https://www.wearedevelopers.com/magazine/629-navigating-the-ai-shift) - [How to Become an AI Engineer](https://www.wearedevelopers.com/magazine/331-how-to-become-an-ai-engineer) - [Dev Digest 132 - Binging WADFlix?](https://www.wearedevelopers.com/magazine/473-dev-digest-132-binging-wadflix) - [Dev Digest 120 - Apple and peers](https://www.wearedevelopers.com/magazine/455-dev-digest-120-apple-and-peers) - [Dev Digest 129 - Now that's what I call private data!](https://www.wearedevelopers.com/magazine/468-dev-digest-129-now-that-s-what-i-call-private-data) - [ I Gave a Video Editor More Autonomy Than a Trading Bot. 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