> Markdown version of [/jobs/ext/3361049-senior-game-designer](https://www.wearedevelopers.com/jobs/ext/3361049-senior-game-designer). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Senior Game Designer - **Company:** Epic Games, Inc. - **Location:** Cary, NC, United States - **Experience:** Expert - **Contract:** Permanent contract - **Skills:** Computer Animation, Rapid Prototyping Process, Visual Effects, Unreal Engine - **Published:** September 1, 2026 - **Apply:** https://www.gamesjobsdirect.com/job/epic-games/senior-game-designer/355711 ## About the Role * Experience: 5+ years of professional game design experience, with a track record of designing and shipping high-quality gameplay features or systems. * Feature Ownership: Demonstrated experience independently owning complex features from early concept and prototyping through implementation, iteration, polish, and release. * Unreal Engine Expertise: Strong hands-on experience working in Unreal Engine, including Blueprint scripting and implementing gameplay directly in-engine. * Live-Ops Domain Knowledge: Experience designing content, features, or systems for Games-as-a-Service (GaaS), live-service games, or highly active online multiplayer ecosystems. * Multiplayer & Genre Expertise: Strong understanding of multiplayer game design and a passion for Battle Royale and other large-scale multiplayer experiences. * Player Empathy: A strong ability to understand player motivations, behaviors, and different forms of play, and to translate those insights into compelling gameplay experiences. * Design Judgment: Proven ability to evaluate ideas, navigate ambiguity, and make thoughtful decisions. ## Description You will collaborate with cross-disciplinary development teams to design, prototype, implement, and ship key features that expand the Fortnite universe. As a Senior Game Designer, you'll own complex areas of the game, exercise strong creative judgment, and help guide features from initial vision through polished player-facing experiences. In this role, you will * Own Major Features: Drive the design and development of significant gameplay features and systems from concept through launch, establishing a clear vision, documentation, implementation plan, and path to a high-quality player experience. * Implement in Blueprint: Work hands-on in Unreal Engine to prototype and implement designs using Blueprint scripting, partnering closely with engineering, animation, VFX, audio, art, and other disciplines to bring features to life. * Shape the Big-Picture Vision: Contribute to broader product and gameplay decisions by identifying opportunities, evaluating trade-offs, and helping the team prioritize features that deliver meaningful value to players. * Drive Prototyping & Iteration: Lead rapid prototyping and iteration loops, using everything from early design pitches and paper concepts to playable in-engine prototypes to validate ideas and solve complex design problems. * Champion the Player Experience: Apply a deep understanding of player motivations and behaviors to create compelling goals, gameplay loops, and experiences that keep players engaged over time. * Leverage Playtests & Data: Regularly participate in playtests and design reviews, synthesizing feedback, player insights, and gameplay data into actionable imp * Partner Across Disciplines: Communicate design intent clearly and build alignment across teams, proactively identifying dependencies, risks, and opportunities throughout development. Raise the Design Bar: Provide thoughtful feedback and design guidance to other team members, helping strengthen features and maintain a high-quality bar across the player experience. ## Related Videos - [The Story of Games](https://www.wearedevelopers.com/videos/226-the-story-of-games) - [WeAreDevelopers LIVE - "Fun and games - and all that comes with it", Back to BASIC & more](https://www.wearedevelopers.com/videos/1719-wearedevelopers-live-fun-and-games-and-all-that-comes-with-it-back-to-basic-more) - [Dizzy users close browsers: balancing creativity and accessibility](https://www.wearedevelopers.com/videos/803-dizzy-users-close-browsers-balancing-creativity-and-accessibility) - [Live Coding an Augmented Reality Game with WebXR](https://www.wearedevelopers.com/videos/199-live-coding-an-augmented-reality-game-with-webxr) - [The Future Past of Technology - A Game Developers POV](https://www.wearedevelopers.com/videos/1386-the-future-past-of-technology-a-game-developers-pov) - [A Lifetime in Games: The Past, Present and Future of the Industry](https://www.wearedevelopers.com/videos/202-a-lifetime-in-games-the-past-present-and-future-of-the-industry) ## Related Articles - [John Romero - What AI Can, Can’t, and Shouldn’t do for Games](https://www.wearedevelopers.com/magazine/478-john-romero-what-ai-can-can-t-and-shouldn-t-do-for-games) - [What Developers Can Learn from Indie Games](https://www.wearedevelopers.com/magazine/650-what-developers-can-learn-from-indie-games) - [WWC24 Talk - Brenda Romero - Stay: Surviving and Thriving in Tech](https://www.wearedevelopers.com/magazine/467-wwc24-talk-brenda-romero-stay-surviving-and-thriving-in-tech) - [What Jobs Can You Get with a Software Engineering Degree?](https://www.wearedevelopers.com/magazine/398-what-jobs-can-you-get-with-a-software-engineering-degree) - [10 Coding Games to Teach You How to Code](https://www.wearedevelopers.com/magazine/151-10-coding-games-to-teach-you-how-to-code) - [ I Gave a Video Editor More Autonomy Than a Trading Bot. On Purpose.](https://www.wearedevelopers.com/magazine/773-i-gave-a-video-editor-more-autonomy-than-a-trading-bot-on-purpose)