> Markdown version of [/jobs/ext/3370114-mission-designer-unannounced-game](https://www.wearedevelopers.com/jobs/ext/3370114-mission-designer-unannounced-game). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Mission Designer - Unannounced Game - **Company:** Activision Blizzard, Inc. - **Location:** Irvine, CA, United States - **Experience:** Expert - **Salary:** $82,240.0 - $152,160.0 - **Contract:** Temporary contract - **Skills:** JavaScript (Programming Language), Computer Animation, C Sharp (Programming Language), C++ (Programming Language), Lua (Scripting Language), Visual Effects, Scripting, Build Management, Unreal Engine, Programming Languages - **Published:** September 10, 2026 - **Apply:** https://startup.jobs/senior-mission-designer-unannounced-game-irvine-ca-970-king-shared-services-sl-9958131 ## About the Role As a Senior Designer, you will be responsible for bringing to life memorable and highly engaging locations that weave excellent storytelling with satisfying gameplay. You have proven experience working in a team dynamic and are comfortable building missions from concept to ship, looking at everything from dialogue to layout composition and combat encounters. When particularly hard problems arise, you will draw upon the team's collective creativity and experience to finalize designs that meet the needs of the game. You will collaborate with an experienced team at a fast pace with a highly iterative feedback process., * 8+ years of experience creating missions/quests, layout, and the frameworks that missions are built from, or combination of related education and experience. * Experience with technical design, scripting, and level design. * Proven experience shipping AAA titles. * Experience working with cross-functional teams in feature development. * A professional understanding and competency for the Unreal engine. * Proven spatial and layout design skills on a shipped title. * A team-oriented approach to your work, understanding the importance of collaboration, and partnering with all departments. Extra Points: * Multiple AAA shipped titles. * Experience working with large cross discipline teams. * Familiarity with programming and scripting languages such as C++, C#, Lua, or JavaScript * A deep understanding of Open World and narrative driven games. * Highly skilled in using Unreal Blueprint. ## Description Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to the following responsibilities: * Design and build captivating layouts and locations that align with the game's narrative and gameplay goals. * Integrate gameplay mechanics, challenges, combat, and puzzles into mission designs to enhance player engagement and exploration. * Collaborate with other designers, artists, code, audio, VFX, and animation departments to a compelling holistic player experience. * Deliver high-quality results and build progress towards short- to medium- to long-term deliverables/releases, from iterative prototyping to execution. * Prototype and create engaging missions or mission components in-engine to a AAA standard that integrate player fantasy, narrative, and gameplay. ## Related Videos - [The Story of Games](https://www.wearedevelopers.com/videos/226-the-story-of-games) - [WeAreDevelopers LIVE - "Fun and games - and all that comes with it", Back to BASIC & more](https://www.wearedevelopers.com/videos/1719-wearedevelopers-live-fun-and-games-and-all-that-comes-with-it-back-to-basic-more) - [Dizzy users close browsers: balancing creativity and accessibility](https://www.wearedevelopers.com/videos/803-dizzy-users-close-browsers-balancing-creativity-and-accessibility) - [JavaScript? No. Java Scripts! - Scripting with Java](https://www.wearedevelopers.com/videos/2094-javascript-no-java-scripts-scripting-with-java) - [The Impact of AI on Game Development and the Industry](https://www.wearedevelopers.com/videos/100297-the-impact-of-ai-on-game-development-and-the-industry) - [The Future Past of Technology - A Game Developers POV](https://www.wearedevelopers.com/videos/1386-the-future-past-of-technology-a-game-developers-pov) ## Related Articles - [John Romero - What AI Can, Can’t, and Shouldn’t do for Games](https://www.wearedevelopers.com/magazine/478-john-romero-what-ai-can-can-t-and-shouldn-t-do-for-games) - [What Developers Can Learn from Indie Games](https://www.wearedevelopers.com/magazine/650-what-developers-can-learn-from-indie-games) - [WWC24 Talk - Brenda Romero - Stay: Surviving and Thriving in Tech](https://www.wearedevelopers.com/magazine/467-wwc24-talk-brenda-romero-stay-surviving-and-thriving-in-tech) - [Should Tech Managers Be Developers First? Pros and Cons](https://www.wearedevelopers.com/magazine/327-should-tech-managers-be-developers-first-pros-and-cons) - [Promotion Interview Questions: How to Answer and Get the Job](https://www.wearedevelopers.com/magazine/413-promotion-interview-questions-how-to-answer-and-get-the-job) - [What Jobs Can You Get with a Software Engineering Degree?](https://www.wearedevelopers.com/magazine/398-what-jobs-can-you-get-with-a-software-engineering-degree)