> Markdown version of [/jobs/ext/3411366-principal-senior-manager-ux-designer](https://www.wearedevelopers.com/jobs/ext/3411366-principal-senior-manager-ux-designer). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Principal/Senior Manager UX Designer - **Company:** Scopely - **Location:** Barcelona, Spain - **Contract:** Franchise - **Skills:** Software Design Patterns, Video Game Development - **Published:** September 19, 2026 - **Apply:** https://startup.jobs/senior-manager-ux-design_monopoly-go-scopely-company-10120545 ## About the Role * 8+ years of experience designing user experiences for games * Proven track record of creating impactful gameplay features with deep expertise in game mechanics, player motivations, progression systems, rewards and player psychology * Strong product thinking, with the ability to balance player needs, business goals and technical constraints when making design decisions * Experience in independently owning complex product areas and driving work forward * Expertise in creating prototypes to validate ideas, identify risks early and iterate quickly * Ability to seamlessly move between tactical execution and strategic thinking, ensuring day-to-day design decisions support broader product goals * Excellent stakeholder management skills with the ability to challenge assumptions constructively, influence decisions through collaboration and build alignment across disciplines * Highly collaborative designer who proactively shares ideas, seeks feedback and contributes positively to team culture * Strong communication, diplomacy and relationship-building skills, with the ability to navigate disagreements professionally while keeping player experience at the center of decision-making * Comfortable working in ambiguity, proactively identifying opportunities and taking ownership to move initiatives forward * Passion for mentoring, raising craft quality and contributing to the continuous improvement of the UX discipline Bonus points * Expanded opportunity for candidates with experience directly managing or mentoring UX designers, with the ability to support individual growth while leading by example through strong hands-on design craft ## Description In this Principal UX Design role, you work in close partnership with our product and development teams to create new gameplay experiences for players * Own the end-to-end UX strategy and execution for a product area, driving initiatives independently from discovery through implementation * Identify opportunities to improve the player experience through product thinking, player insights and data * Lead discovery initiatives to deepen our understanding of player behaviors, motivations and opportunities * Drive ideation of new concepts, facilitating workshops, brainstorming sessions, conceptual designs and prototypes to validate ideas early * Create innovative player experiences while balancing creativity with product goals, technical constraints and production realities * Help evolve UX frameworks, principles and design patterns that promote consistency, scalability and high-quality player experiences across the game * Champion user research as an essential part of the UX process, partnering with Research to identify risks, define learning objectives and translate findings into product decisions * Deliver high-quality designs, prototypes and documentation that clearly communicate the intended player experience to Product, Engineering and Art * Build strong cross-functional relationships, proactively driving alignment and helping teams navigate ambiguity to reach the best player-focused solutions * Contribute to the growth of the UX discipline by sharing knowledge, raising quality standards and helping build a collaborative design culture ## Related Videos - [UX is a fullstack job!](https://www.wearedevelopers.com/videos/1020-ux-is-a-fullstack-job) - [Graphs and RAGs Everywhere... But What Are They? - Andreas Kollegger - Neo4j](https://www.wearedevelopers.com/videos/1311-graphs-and-rags-everywhere-but-what-are-they-andreas-kollegger-neo4j) - [What AI Can, Can’t, and Shouldn’t do for Games](https://www.wearedevelopers.com/videos/997-what-ai-can-can-t-and-shouldn-t-do-for-games) - [Breaking Down Silos Between Design and Development ](https://www.wearedevelopers.com/videos/194-breaking-down-silos-between-design-and-development) - [Intentional Code - Minimalism in a World of Dogmatic Design](https://www.wearedevelopers.com/videos/964-intentional-code-minimalism-in-a-world-of-dogmatic-design) - [The Future Past of Technology - A Game Developers POV](https://www.wearedevelopers.com/videos/1386-the-future-past-of-technology-a-game-developers-pov) ## Related Articles - [The future is here: How artificial intelligence is influencing UX design](https://www.wearedevelopers.com/magazine/65-the-future-is-here-how-artificial-intelligence-is-influencing-ux-design) - [Why developer experience matters](https://www.wearedevelopers.com/magazine/514-why-developer-experience-matters) - [What’s the Difference between a Junior, Mid, and Senior Developer?](https://www.wearedevelopers.com/magazine/238-what-s-the-difference-between-a-junior-mid-and-senior-developer) - [Should Tech Managers Be Developers First? Pros and Cons](https://www.wearedevelopers.com/magazine/327-should-tech-managers-be-developers-first-pros-and-cons) - [Declarative Design and a fresh take on collaboration with developers](https://www.wearedevelopers.com/magazine/595-declarative-design-and-a-fresh-take-on-collaboration-with-developers) - [What is product discovery and why do developers need it?](https://www.wearedevelopers.com/magazine/517-what-is-product-discovery-and-why-do-developers-need-it)