> Markdown version of [/jobs/ext/341654-senior-level-designer](https://www.wearedevelopers.com/jobs/ext/341654-senior-level-designer). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Senior Level Designer - **Company:** CCP - **Location:** London, UK (Remote available) - **Experience:** Expert - **Contract:** Permanent contract - **Skills:** Artificial Intelligence, Unreal Engine - **Published:** June 14, 2026 - **Apply:** https://uk.indeed.com/viewjob?jk=a21de9a95fcb7321 ## About the Role Do you have experience in Unreal Engine?, * 5+ years of experience in level design, with at least one shipped FPS title * Strong portfolio demonstrating PvP, PvE, and Sandbox level design work * Proven track record of designing competitive multiplayer maps with strong flow, spawn logic, and balance unsupervised * Experience working independently, crafting PvE spaces with encounter design, AI placement, and narrative/environmental storytelling * Understanding of sandbox design principles, including systemic gameplay and player-driven outcomes * Experience working in a live service model, including post-launch content creation and iteration * Proficiency with industry-standard tools (e.g., Unreal Engine, proprietary editors) * Strong understanding of player behavior, engagement loops, and retention strategies * Excellent communication and cross-discipline collaboration skills, * You consistently deliver maps that players want to replay * Your designs balance creativity with competitive integrity * You respond quickly and effectively to player feedback in a live environment * You elevate the quality of the team through ownership, quality of output and setting a great example ## Description CCP are seeking an experienced Senior Level Designer to help craft immersive, competitive, and replayable experiences for EVE Vanguard. This role is for a highly self-directed level designer who takes full ownership of their work - someone who can independently drive levels from concept to release, make strong decisions without constant guidance, and consistently deliver high-quality content in a fast-paced, live service environment. Your Tasks * Own and deliver high-quality levels across PvP, PvE, and Sandbox modes without supervision * Drive level design from concept through block-out, iteration, polish, and release * Create engaging multiplayer spaces that balance flow, readability, fairness, and tactical depth * Design PvE encounters that support pacing, difficulty curves, and co-operative gameplay * Build systemic sandbox environments that encourage player agency, experimentation, and emergent gameplay * Collaborate closely with design, art, engineering, and production teams, taking full accountability for quality, timelines, and outcome * Use playtesting, telemetry, and player feedback to iterate and refine maps post-launch * Deliver regular content updates in a live service environment, including seasonal drops, map variants, and limited-time modes * Establish and uphold best practices, pipelines, and documentation, raising the standard for ownership and delivery across the team * Proactively identify problems, propose solutions, and unblock yourself without waiting for direction, * Playable or video walkthroughs of PvP maps, highlighting flow, sightlines, spawn systems, and balance decisions * Examples of PvE levels, demonstrating encounter design, pacing, and use of AI * Sandbox environments that showcase emergent gameplay and systemic thinking * Documentation or breakdowns explaining design goals, constraints, iteration process, and outcomes * Evidence of post-launch updates, including how player feedback or data informed changes * Clear articulation of your individual contribution to each project ## Related Videos - [WeAreDevelopers LIVE - "Fun and games - and all that comes with it", Back to BASIC & more](https://www.wearedevelopers.com/videos/1719-wearedevelopers-live-fun-and-games-and-all-that-comes-with-it-back-to-basic-more) - [The Impact of AI on Game Development and the Industry](https://www.wearedevelopers.com/videos/100297-the-impact-of-ai-on-game-development-and-the-industry) - [Edit Your Future: Queerverse Radical AI](https://www.wearedevelopers.com/videos/909-edit-your-future-queerverse-radical-ai) - [The Story of Games](https://www.wearedevelopers.com/videos/226-the-story-of-games) - [The Future Past of Technology - A Game Developers POV](https://www.wearedevelopers.com/videos/1386-the-future-past-of-technology-a-game-developers-pov) - [How AI is shaping our games](https://www.wearedevelopers.com/videos/995-how-ai-is-shaping-our-games) ## Related Articles - [John Romero - What AI Can, Can’t, and Shouldn’t do for Games](https://www.wearedevelopers.com/magazine/478-john-romero-what-ai-can-can-t-and-shouldn-t-do-for-games) - [What’s the Difference between a Junior, Mid, and Senior Developer?](https://www.wearedevelopers.com/magazine/238-what-s-the-difference-between-a-junior-mid-and-senior-developer) - [What Developers Can Learn from Indie Games](https://www.wearedevelopers.com/magazine/650-what-developers-can-learn-from-indie-games) - [Dev Digest 121 - AI goes offline](https://www.wearedevelopers.com/magazine/456-dev-digest-121-ai-goes-offline) - [Find a Developer Job: 12 Best Job Sites For Developers](https://www.wearedevelopers.com/magazine/165-find-a-developer-job-12-best-job-sites-for-developers) - [Software Engineer Salary London](https://www.wearedevelopers.com/magazine/252-software-engineer-salary-london)