> Markdown version of [/jobs/ext/346483-mandarin-speaking-2d-3d-game-art-designer](https://www.wearedevelopers.com/jobs/ext/346483-mandarin-speaking-2d-3d-game-art-designer). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Mandarin Speaking 2D / 3D Game Art Designer - **Company:** Banyan digital limited - **Location:** London, UK - **Salary:** £25,000.0 - **Contract:** Permanent contract - **Skills:** Computer Animation, Adobe After Effects, Adobe Photoshop, Video Game Development, Game Engine, Reverse Engineering, Unreal Engine - **Published:** June 17, 2026 - **Apply:** https://uk.indeed.com/viewjob?jk=abe968b84f7cc803 ## About the Role Do you have experience in Unreal Engine?, * Degree or background in Art, Visual Design, Animation, or a related field * 1+ year of experience in game art design, mobile game production, or reskin/modification projects * Strong proficiency in Photoshop; experience with Spine, After Effects, or Procreate is a plus * Solid understanding of composition, colour theory, and character/environment design * Experience producing game-ready assets, including slicing, exporting, and atlas creation * Good understanding of game asset pipelines and technical constraints (textures, resolution, compression, packaging) * Strong communication skills with ability to interpret requirements and deliver work on time * Experience working with developers or technical teams is preferred * Strong awareness of compliance and intellectual property standards ## Description My client is looking for a Mandarin Speaking 2D / 3D Game Art Designer to join a creative game development team. In this role, you will create, adapt, and optimise high-quality 2D and 3D game assets, including characters, environments, UI elements, icons, items, effects, and promotional materials. You will collaborate closely with development and technical teams to ensure smooth asset integration, visual consistency, and compliance across customised and reskinned game versions. The ideal candidate combines strong artistic ability with technical precision and experience in game asset pipelines and cross-platform adaptation workflows. Duties 2D / 3D Game Asset Design & Production * Design and produce high-quality 2D and 3D game assets, including characters, skins/outfits, environments, item icons, UI elements (buttons, pop-ups, loading screens), effects, and promotional materials * Ensure all assets align with project art direction and visual standards Asset Adaptation & Visual Consistency * Modify, adapt, and redesign existing assets based on project requirements (reskinning, localisation, or version adaptation) * Maintain consistent visual style across all game assets and systems Engine-Compatible Asset Delivery * Export and optimise assets for game engines such as Unity, Cocos, Unreal Engine, Laya, or Egret * Manage asset specifications including resolution, layering, naming conventions, texture atlases, transparency channels, and compression formats Cross-Team Collaboration & Technical Support * Work closely with development and reverse engineering teams to resolve visual issues such as missing textures, stretching, misalignment, or rendering errors * Ensure accurate in-game implementation and visual fidelity of all assets Asset Management & Workflow Optimisation * Maintain organised asset libraries and structured source files * Standardise workflows and improve efficiency in asset production and adaptation pipelines Compliance & Intellectual Property * Ensure all artwork is original or properly licensed * Strictly follow intellectual property and compliance guidelines, avoiding any unauthorised or infringing materials ## Related Videos - [WeAreDevelopers LIVE - "Fun and games - and all that comes with it", Back to BASIC & more](https://www.wearedevelopers.com/videos/1719-wearedevelopers-live-fun-and-games-and-all-that-comes-with-it-back-to-basic-more) - [Apple Vision Pro: Proven Development Methods Meet the Latest Technology](https://www.wearedevelopers.com/videos/1190-apple-vision-pro-proven-development-methods-meet-the-latest-technology) - [WebAssembly Revolution: Elevating JavaScript's Reach and Performance](https://www.wearedevelopers.com/videos/1149-webassembly-revolution-elevating-javascript-s-reach-and-performance) - [Building a fully automated escape room](https://www.wearedevelopers.com/videos/735-building-a-fully-automated-escape-room) - [The Story of Games](https://www.wearedevelopers.com/videos/226-the-story-of-games) - [The Future Past of Technology - A Game Developers POV](https://www.wearedevelopers.com/videos/1386-the-future-past-of-technology-a-game-developers-pov) ## Related Articles - [Software Engineer Salary London](https://www.wearedevelopers.com/magazine/252-software-engineer-salary-london) - [Dev Digest 185: Hello Asia, Gaming is the Future & Vibe Scheming!](https://www.wearedevelopers.com/magazine/628-dev-digest-185-hello-asia-gaming-is-the-future-vibe-scheming) - [What Jobs Can You Get with a Software Engineering Degree?](https://www.wearedevelopers.com/magazine/398-what-jobs-can-you-get-with-a-software-engineering-degree) - [Dev Digest 132 - Binging WADFlix?](https://www.wearedevelopers.com/magazine/473-dev-digest-132-binging-wadflix) - [John Romero - What AI Can, Can’t, and Shouldn’t do for Games](https://www.wearedevelopers.com/magazine/478-john-romero-what-ai-can-can-t-and-shouldn-t-do-for-games) - [Dev Digest 203: Play 90s Games, Don't Return to Office & Manage Agents](https://www.wearedevelopers.com/magazine/683-dev-digest-203-play-90s-games-don-t-return-to-office-manage-agents)