> Markdown version of [/jobs/ext/3520233-graphics-engineer](https://www.wearedevelopers.com/jobs/ext/3520233-graphics-engineer). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Graphics Engineer - **Company:** gb ARM - **Location:** Cambridge, UK (Remote available) - **Salary:** £55,300.0 - £74,800.0 - **Contract:** Permanent contract - **Skills:** Application Programming Interfaces (APIs), Programming Tools, DirectX (Software), Hardware Design, Software Architecture, Software Engineering, Graphics Processing Unit (GPU), Ray Tracing, Software Version Control - **Published:** October 2, 2026 - **Apply:** https://www.totaljobs.com/job/graphics-engineer/arm-job108071718 ## About the Role * Understanding of modern GPUs and use-cases. You should have awareness of recent developments and demonstrated interest in learning more about these industry trends and the technical drivers shaping future GPU architectures. * Hands-on experience using one or more of Vulkan, DirectX, or Metal APIs. You know at least one API well enough to be annoyed at its limitations. * C++ development experience and knowledge of common development tools (e.g. version control systems). * You are self-motivated and ambitious, and have the ability to work as part of a team and to network across teams. * Excellent communication and interpersonal skills, distilling and engaging wide ranging audiences in discussion on complex technical subjects ## Description Arm's Central Technology organisation is responsible for early development and selection of technology to keep Arm's products redefining the state-of-the-art. Are you passionate about the future of graphics and GPUs such as ray tracing and neural graphics? If yes, join us and help drive it forward! Early stage prototyping can require a diverse set of abilities and so the role favors applicants with a broad knowledge of GPUs, compute, and software development skills. We typically do technology development collaboratively in small groups that help define direction, share ideas, and develop prototypes., The key responsibilities include analysing, prototyping and quantifying improvements to mobile graphics on Arm GPUs, including the implications for hardware design, software architecture, and APIs.