> Markdown version of [/jobs/ext/3525191-graphics-engineer](https://www.wearedevelopers.com/jobs/ext/3525191-graphics-engineer). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Graphics Engineer - **Company:** Magnopus - **Location:** UK (Remote available) - **Experience:** Expert - **Contract:** Permanent contract - **Skills:** C++ (Programming Language), Profiling, Code Review, Open Source Technology, Cloud Services, Build Management, Free and Open-Source Software, Unreal Engine - **Published:** October 1, 2026 - **Apply:** https://startup.jobs/senior-graphics-engineer-magnopus-10243005 ## About the Role * Significant professional experience developing in C++ within Unreal Engine, with a deep understanding of the engine's codebase and runtime systems. * Strong graphics and rendering programming foundations, with hands-on experience working within Unreal's rendering code (including the RHI), shader development, and GPU performance profiling. * Experience building, maintaining, or extending Unreal Editor tools, workflows, or pipelines that other developers or artists have relied on. * Strong communication skills and the ability to explain complex technical rendering or tooling challenges to both technical and non-technical stakeholders. * A collaborative mindset and a genuine interest in mentoring peer developers and sharing knowledge across disciplines. * A track record of creating clarity and driving technical progress within a fast-moving product environment., * Experience with runtime asset loading and asset interchange technologies (such as glTF/GLB or USD). * Experience with real-time replication, multiplayer, or real-time synchronisation. * Experience building, maintaining, or distributing Unreal Engine plugins. * Contributions to open-source software (our underlying Connected Spaces Platform is open source). ## Description * Own key graphics initiatives across the platform, including asset compatibility, lighting, shader and material workflows, and emerging rendering techniques. * Design and build solutions for runtime asset translation and cross-platform content workflows. * Design, extend, and implement custom Unreal Editor tools, UI extensions, and automated asset pipelines to accelerate content creation. * Tackle low-level graphics, optimisation, and profiling challenges to improve rendering performance and visual fidelity across a range of target hardware. * Set the technical bar for the Unreal team through architecture decisions, robust C++ code, and active code reviews. * Work directly with the teams building OKO's other clients (web, mobile) and cloud services to ensure the Unreal experience is world-class. * Help raise the overall capability of the team through knowledge sharing, documentation, and technical guidance.