> Markdown version of [/jobs/ext/3525242-principal-software-engineer-game-and-graphics-technology-integration](https://www.wearedevelopers.com/jobs/ext/3525242-principal-software-engineer-game-and-graphics-technology-integration). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Principal Software Engineer - Game and Graphics Technology Integration - **Company:** Arm Limited - **Location:** Manchester, UK - **Salary:** £126,200.0 - £170,800.0 - **Contract:** Permanent contract - **Skills:** Application Programming Interfaces (APIs), C++ (Programming Language), Profiling, Software Debugging, Game Engine, Graphics Software, Machine Learning, Software Engineering, Graphics Processing Unit (GPU), Real Time Systems, Unreal Engine - **Published:** October 1, 2026 - **Apply:** https://www.totaljobs.com/job/software-engineer-graphics/arm-job108064142 ## About the Role Strong experience in software engineering for graphics, game engines, systems software or other real-time applications is required, together with: * Practical experience with Vulkan or another modern graphics API, plus strong C++ skills. * Graphics debugging and profiling tools. * Experience working within a large game engine or comparable software codebase. * A solid understanding of GPU rendering, synchronisation, memory behaviour, and CPU/GPU performance. * Experience leading technical work, resolving ambiguous engineering problems, and influencing decisions across teams. * Clear written and verbal communication skill, and the ability to explain technical decisions to engineers, leaders and external partners. Please note that this role may involve occasional travel to conferences and to our partners' offices. Nice to Have Experience in some of the following areas would be useful: * Unreal Engine, mobile graphics, Android, or Arm Mali GPUs. * Machine learning for graphics, neural rendering, upscaling, frame generation, or development with pre-release hardware and software. We don't expect a deep level of experience across every area. Candidates with strong game-engine or graphics expertise who are interested in learning the rest are encouraged to apply! ## Description The Principal Software Engineer will: * Lead game-engine investigations and integrations involving new Arm graphics and compute technologies, including work in Unreal Engine and other commercial or proprietary engines. * Build prototypes, assess architectural options, and help determine which approaches should progress into reusable implementations. * Analyse CPU and GPU performance, diagnose integration issues, and turn findings into clear recommendations for Arm engineering teams and partners. * Provide technical direction across team boundaries, represent GTI in partner discussions, and mentor engineers working on related projects. The role is expected to have impact beyond individual project delivery. This includes improving technical approaches, identifying recurring problems, sharing engineering knowledge, and helping other engineers make sound decisions independently., Our current focus is supporting adoption of technologies from Arm's Neural Graphics Program, alongside work in engine integration, graphics performance, tooling, and partner enablement. During the last year, we've been contributing to the development of Neural Dawn (opens in new window), the first mobile game that makes use of our neural graphics technology and Unreal Engine's MegaLights. Typical tasks involve engine modifications, investigating a performance problem, testing an early software stack, maintaining and improving tooling, developing a reusable workflow, enabling our Content Team, and working directly with external developers. Ultimately, our main goal is to make others successful by helping them integrate our technology into their projects and tech stacks.