> Markdown version of [/jobs/ext/3546744-senior-software-engineer-c-c-frostbite](https://www.wearedevelopers.com/jobs/ext/3546744-senior-software-engineer-c-c-frostbite). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Senior Software Engineer (C++/C#) - Frostbite - **Company:** Electronic Arts Inc - **Location:** Orlando, FL, United States - **Experience:** Expert - **Contract:** Permanent contract - **Skills:** Computer Animation, Adobe InDesign, C Sharp (Programming Language), C++ (Programming Language), Code Review, Computer Programming, Computer Engineering, Concurrent Computing, Software Debugging, Video Game Development, Design of User Interfaces, Windows Presentation Foundation, Real Time Simulation, Software Engineering, State Machines, Information Technology - **Published:** September 30, 2026 - **Apply:** https://www.jobmonkeyjobs.com/career/28060661/Senior-Software-Engineer-C-C-Frostbite-All-Orlando-1198 ## About the Role * 8+ years of professional software development experience * Strong professional programming skills to improve and debug C++ and C# code * Experience working with 3D math, including transforms, rotations, and coordinate systems. * Experience in game engine development * Performance and memory profiling * Experience with concurrent programming models * Bachelor's degree in Computer Science, Computer Engineering, or equivalent practical experience Bonus Experience: * Experience in animation state machines or real-time simulation * Experience with WPF / desktop UI development for asset pipelines and editor tools * Experience targeting console platforms (PlayStation, Xbox) ## Description Our Animation team oversees the core platform that animation technologies across AAA games are built upon. As part of our team, you will handle a variety of rewarding engineering challenges-from improving user workflows for content creators to optimizing real-time runtime performance. As a Senior Software Engineer in the Animation team, you will report to the Development Director in Animation. You'll work on core animation systems that run in-game, as well as the tools and workflows used by content creators to build and author animation data. This role is Hybrid remote/in-office. You Will: * Build performant systems and features across our runtime animation engine (C++) and content creator tools (C#). * Take ownership of animation features from technical design through to production, testing, and multi-platform support. * Improve tool and game runtime performance. * Partner with animators, technical artists, and game development teams to turn creative concepts into playable features. * Participate in design and code reviews, collaborating with the team to share knowledge and keep our codebase reliable and easy to work in. * Mentor junior engineers on the team to support their technical growth.