> Markdown version of [/jobs/ext/3546771-staff-gameplay-engineer-systems-performance-on-teamlfg](https://www.wearedevelopers.com/jobs/ext/3546771-staff-gameplay-engineer-systems-performance-on-teamlfg). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Staff Gameplay Engineer - Systems & Performance on teamLFG - **Company:** Sony Interactive Entertainment - **Location:** Seattle, WA, United States (Remote available) - **Salary:** $172,000.0 - $259,000.0 - **Contract:** Franchise - **Skills:** C++ (Programming Language), Profiling, Software Debugging, Codebase, Unreal Engine - **Published:** September 30, 2026 - **Apply:** https://www.builtincolorado.com/job/staff-gameplay-engineer-systems-and-performance/11431605?handler=ApplyRedirect ## About the Role * Strong C++ skills and the ability to design, implement, debug, profile, and maintain production quality systems in a large codebase * Demonstrated experience architecting and evolving large-scale gameplay systems, frameworks, or shared gameplay infrastructure, beyond the implementation of individual gameplay features * Deep experience profiling and optimizing real-time games, including identifying, investigating, and resolving CPU, memory, networking, and other systemic performance bottlenecks * Experience developing with Unreal Engine * Strong communication and collaboration skills, with the ability to explain complex technical topics and influence technical decisions across disciplines NICE-TO-HAVE SKILLS * Experience developing and shipping multiplayer games, particularly games with complex gameplay simulation and networking requirements * Experience developing and optimizing games across PC and console platforms ## Description As a Staff Gameplay Engineer - Systems & Performance on teamLFG, you will be a hands on technical expert in foundational gameplay systems and game performance. You will help define and evolve the architecture, frameworks, and shared systems that gameplay engineers and content creators build upon, while driving the technical direction for performance and optimization across the game. Most importantly, you will work with a fun, dedicated, and cross-discipline team devoted to turning a creative dream into a new franchise at PlayStation., * Design, build and maintain production-quality foundational gameplay systems, frameworks, workflows, and tools in C++ on Unreal Engine 5 * Provide technical direction for shared gameplay systems, working closely with engineers and content creators to evolve their architecture, identify risks early, and ensure they scale with our simulation and networking model * Own game performance and optimization: proactively profile the game, identify systemic bottlenecks and performance risks, establish priorities, and implement optimizations directly in the codebase * Establish performance practices, metrics, budgets, profiling workflows, and tools that enable engineers and content creators to understand the runtime cost of their work and optimize their own systems