> Markdown version of [/jobs/ext/3565641-senior-user-interface-designer](https://www.wearedevelopers.com/jobs/ext/3565641-senior-user-interface-designer). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Senior User Interface Designer - **Company:** Pyramid Consulting Inc. - **Location:** Alpharetta, GA, United States (Remote available) - **Experience:** Expert - **Contract:** Permanent contract - **Skills:** C++ (Programming Language), Software Debugging, Design of User Interfaces, Human-Computer Interaction, Python (Programming Language), Lua (Scripting Language), Website Wireframe, Technical Debt, Unreal Engine - **Published:** October 3, 2026 - **Apply:** https://arc.dev/remote-jobs/j/redirect/pouv238gf8 ## About the Role 5-7 years of professional experience as a UI Tech Designer, Technical UI Artist, or similar hybrid design/engineering role, ideally within games Deep, hands-on experience working in Unreal Engine 5 (UMG, Slate, Blueprints) to build real, shipped UI screens and flows Strong understanding of style sheeting/style sets and how to apply them consistently across a large set of screens Proven experience designing and implementing navigation flows and screen-to-screen relationships in a live product Ability to work from a component/template library and assemble it into cohesive, production-quality experiences Strong problem-solving skills, particularly around complex, context-dependent navigation and state (e.g., scoped or contextual UI systems) Solid understanding of UI performance considerations in real-time engines Excellent collaboration skills, with the ability to work closely across art, UX, and engineering disciplines Comfortable owning ambiguous, foundational problems and driving them to a polished, shippable solution ## Description UI Systems Design - break features/wireframes down into the necessary widgets, structures and classes; design reusable, extendable widgets Client out wireframes with the right widget classes so visual designers can start styling Rapidly prototype UX/Visual designs; translate design needs into technical requirements for programmers Ensure player input is correctly mapped, responsive, and has appropriate "game feel" Own UI performance: keep within memory and CPU constraints, profile the cost of UMG / Slate / C++ / texture memory without programmer help Write Blueprint logic for presentation behavior; consult UI engineers on what belongs in Blueprint vs. native code; assist UI Artists with special presentation behavior Debug Blueprint/UMG issues fast using fault-isolation techniques Documentation, organization and workflow improvements for UX, UI Art and UI engineering Stated ideal background: "basic algebra and geometry math ('Game math')", game systems, and basic programming principles. Visual scripting (Blueprint, Lua, Python). At Principal level the scope becomes Verse and UEFN, complex user theming, technical debt, and building UI systems used internally on Fortnite and exposed to UEFN creators.