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Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Senior Game Designer - **Company:** Ubisoft, Inc. - **Location:** United States (Remote available) - **Experience:** Expert - **Contract:** Permanent contract - **Skills:** Adobe Analytics, Computer Animation, JIRA, C Sharp (Programming Language), Computer Programming, Data Structures, Database Schema, Video Game Development, Python (Programming Language), Perforce, Systems Architecture, User-Centered Design, Curam Configuration Tools, Technical Debt, Data Analytics, Software Coding - **Published:** October 3, 2026 - **Apply:** https://arc.dev/remote-jobs/j/redirect/pouviw5nx4 ## About the Role * 5+ years of experience in game design with specialization in systems/technical design, including experience on at least one shipped AAA or AA title. * Track record owning a major system or feature end-to-end, from concept through live iteration. * Direct experience partnering with engineering on system architecture, tooling, or pipeline decisions. * Familiarity with GaaS live production environments and iterative, metrics-driven development., * Technical fluency: comfortable reading/writing code or scripting logic and discussing engineering trade-offs directly with programmers. * Proficiency with Anvil Engine (or equivalent proprietary engine) toolset, including visual scripting and data-driven design approaches. * Deep understanding of scalable systems architecture - designing systems that support rapid content iteration, live-ops cadence, and long-term extensibility. * Strong analytical mindset; able to define and track efficiency metrics for design/production workflows (time-to-build, iteration cycle time, power scaling, reward scaling…). * Ability to independently audit existing systems, tools, and processes and propose concrete efficiency improvements. * Excellent technical documentation skills - specs precise enough for direct engineering handoff. * Proficiency with game development tools (e.g., Jira, Hansoft, Perforce). * Solid understanding of production pipelines and development methodologies. Nice to Have * Experience contributing to multiple projects or different phases of production. * Familiarity with large-scale game systems and content pipelines. * Experience improving team workflows, tools, or production efficiency. * Light scripting/programming experience (e.g., Python, C#, or engine-specific scripting). * Active interest in progression & game economy., * Systems thinker with an efficiency-first mindset; pragmatic about trade-offs between speed and polish. * Comfortable operating at the intersection of design intent and technical constraint. * Self-directed; owns outcomes and drives major features without requiring management oversight. * Strong written and verbal communication for cross-discipline technical alignment. * Strong problem-solving and critical-thinking skills. * Collaborative, empathetic, and team-oriented mindset. ## Description * Own and evolve scalable game systems (core gameplay, meta-progression, economy) so they support fast, low-risk iteration across a live GaaS title's full lifecycle. * Design systems, content frameworks, and configuration tools that are modular and data-driven, reducing the time and engineering dependency needed to set up new content, balancing passes, or feature variants. * Act as the technical bridge between Game Direction and Engineering: translate intent into technically grounded system designs, and surface feasibility, performance, and technical constraints early. * Audit existing systems, tools, and design-to-implementation workflows to identify inefficiencies or technical debt, and drive concrete, measurable improvements. * Own end-to-end design and delivery of major features/systems and be directly accountable for their efficiency, output quality, and post-launch iteration speed against KPIs. * Partner with engineering to define data structures, visual scripting frameworks, and tooling (Anvil Engine) that let designers configure and tune systems without recurring engineering support. * Confirm the impact of your work through live player data, KPIs, and analytics. * Produce precise, implementation-ready design documentation (system specs, data schemas, edge cases) that engineering can build directly from. * Provide technical design guidance to peer designers on system-specific questions (knowledge-sharing, not people management). * Align design direction across disciplines (programming, art, animation, UX) and communicate vision, decisions, and constraints clearly to stakeholders. * Iterate on design taking in consideration playtests, player feedback, and data insights. * Ensure timely delivery aligned with project goals, scope, and quality expectations. * Develop and maintain clear and actionable design documentation. ## Related Videos - [The Impact of AI on Game Development and the Industry](https://www.wearedevelopers.com/videos/100297-the-impact-of-ai-on-game-development-and-the-industry) - [GitOps for the people](https://www.wearedevelopers.com/videos/461-gitops-for-the-people) - [Resolving technical debts in software architecture](https://www.wearedevelopers.com/videos/1680-resolving-technical-debts-in-software-architecture) - [How Data is Shaping our Games](https://www.wearedevelopers.com/videos/176-how-data-is-shaping-our-games) - [Improving quality with Agentic AI with Rovo Dev and Xray](https://www.wearedevelopers.com/videos/2005-improving-quality-with-agentic-ai-with-rovo-dev-and-xray) - [Your Code as a Crime Scene](https://www.wearedevelopers.com/videos/1342-your-code-as-a-crime-scene) ## Related Articles - [John Romero - What AI Can, Can’t, and Shouldn’t do for Games](https://www.wearedevelopers.com/magazine/478-john-romero-what-ai-can-can-t-and-shouldn-t-do-for-games) - [What Developers Can Learn from Indie Games](https://www.wearedevelopers.com/magazine/650-what-developers-can-learn-from-indie-games) - [What’s the Difference between a Junior, Mid, and Senior Developer?](https://www.wearedevelopers.com/magazine/238-what-s-the-difference-between-a-junior-mid-and-senior-developer) - [WWC24 Talk - Brenda Romero - Stay: Surviving and Thriving in Tech](https://www.wearedevelopers.com/magazine/467-wwc24-talk-brenda-romero-stay-surviving-and-thriving-in-tech) - [The 12 Best Jobs for Software Engineers](https://www.wearedevelopers.com/magazine/401-the-12-best-jobs-for-software-engineers) - [What Jobs Can You Get with a Software Engineering Degree?](https://www.wearedevelopers.com/magazine/398-what-jobs-can-you-get-with-a-software-engineering-degree)