> Markdown version of [/jobs/ext/3569109-game-level-designer](https://www.wearedevelopers.com/jobs/ext/3569109-game-level-designer). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Game level Designer - **Company:** The Game Agency, LLC - **Location:** United States (Remote available) - **Contract:** Internship / Graduate position - **Skills:** Adobe Photoshop, Scripting, Git, Figma, Unreal Engine - **Published:** October 3, 2026 - **Apply:** https://arc.dev/remote-jobs/j/redirect/pouuqdbhtq ## About the Role Understands basic game design and level design principles. - Has a good understanding of player flow, pacing, difficulty, and progression. - Can create clear and functional level layouts. - Has an understanding of gameplay mechanics and how environments support them. - Is comfortable creating simple prototypes or blockouts. - Has strong spatial awareness and attention to detail. - Enjoys analyzing games and understanding why certain levels work. - Is creative, curious, and open to feedback. - Can communicate ideas clearly and work with a remote team. - Has a genuine passion for games and interactive experiences. --- It'll Be Awesome If You Also Have - Experience with Unity or Unreal Engine. - Familiarity with Unreal Engine Level Editor or Unity's level-building workflow. - Knowledge of Blueprints, basic scripting, or visual scripting. - Experience with greyboxing/blockout workflows. - Understanding of game metrics, player psychology, or difficulty balancing. - Experience designing levels for FPS, RPG, action, puzzle, or multiplayer games. - Knowledge of environmental storytelling. - A portfolio containing level designs, game prototypes, maps, or personal projects. - Experience with tools such as Tiled, Blender, Photoshop, or Figma. ## Description At GameGenesis, we're looking for a creative and gameplay-focused Game Level Designer Intern to help design engaging levels and gameplay experiences across our projects. You'll work with game designers, artists, and developers to turn concepts into playable spaces - from layout and pacing to player flow, challenges, and environmental storytelling. --- Your Mission - Design and prototype engaging game levels and gameplay spaces. - Create level layouts, player routes, objectives, challenges, and encounters. - Develop blockouts/prototypes to test gameplay before final art production. - Balance difficulty, pacing, exploration, and player progression. - Design spaces that encourage meaningful player decisions and interactions. - Collaborate with artists, programmers, and game designers to bring levels to life. - Playtest levels and identify gameplay, pacing, and navigation issues. - Iterate on levels based on playtesting and team feedback. - Use environmental storytelling and level composition to support the game's experience. - Document level designs, gameplay logic, and design decisions., Unreal Engine 5 * Unity * Blueprints * Blender * Figma * Photoshop * Tiled * Git * Game Design Documentation