> Markdown version of [/jobs/ext/3569641-game-designer-university-credits-viking-history-strategy-game-studio](https://www.wearedevelopers.com/jobs/ext/3569641-game-designer-university-credits-viking-history-strategy-game-studio). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Game Designer (university credits) viking/history strategy game studio - **Company:** The John R. McAdams Company, Incorporated - **Location:** Copenhagen, NY, United States (Remote available) - **Contract:** Internship / Graduate position - **Skills:** Video Game Development, Game Engine - **Published:** October 3, 2026 - **Apply:** https://arc.dev/remote-jobs/j/redirect/pouu9wzah6 ## About the Role You have either graduated from or are currently pursuing studies in game design or a related field, with a strong foundation in designing gameplay mechanics, crafting engaging player experiences, and translating creative ideas into actionable designs. You are a problem-solver at heart, capable of identifying opportunities to enhance the gameplay experience and showcasing our game's unique features in ways that resonate with players. You are also a collaborative team player who thrives in a multidisciplinary and diverse environment. Our team includes game developers, narrative designers, artists, business developers, and historians, so being able to bridge diverse expertise and contribute your own perspective is essential., * You are currently pursuing or have completed a bachelor's or master's degree, or equivalent, in game design, interactive media, or a related field. * You have practical experience designing gameplay systems, mechanics, and features, and possess a solid understanding of how to create engaging player experiences. * Knowledge of Game Design concepts (e.g., gameplay, core game loops, balancing, reward systems, player retention mechanics). * A strong understanding of card games and/or city-builder games. * You can communicate effectively in English, both written and verbal, as that is our company's corporate language. * The ability to collaborate effectively with diverse departments, including those who are new to game development. * The ability to work within deadlines and multitask. Pluses Experience in the following areas would be a great bonus: * Proficiency in Unity or experience with other game engines. * Prior experience working in a video game studio and familiarity with industry practices. ## Description As a Game Designer at GAMUCATEX, your responsibilities will include: * Collaborating with the Producer and Game Director daily, as well as artists and game developers, to ensure the creative vision is executed effectively. * Designing engaging and immersive gameplay mechanics and meta-game features, careful management of them from concept and documentation through prototyping, refinement, and release. * Developing and maintaining design documentation to align with project progress and clearly convey concepts to relevant departments. * Establishing creative goals and deliverables for the Art and Development teams, as well as coordinating with the History department daily. * Assisting in quality assurance by verifying features are implemented correctly and maintaining game quality. * Continuously proposing and implementing improvements to features, levels, and gameplay to enhance the product. * Participate in weekly Game Design meetings and contribute to brainstorming sessions. * Engaging with and understanding our growing community to tailor the game experience to their needs., This position can be either full-time or part-time, and you are requested to work between 20 -37 hours a week. The position can be taken as a remote position or with some on-site days. Our internships are structured based on a Danish setup; they are unpaid in Denmark. This position will be unpaid, but will contribute to an ECTS-giving internship. We also offer other kinds of internships, such as virksomhedspraktik (Denmark). There will be 3 open positions in this role. We cannot guarantee a paid position afterwards. Our offices are located in three locations: Copenhagen (Amager/Nørrebro and Frederiksberg). What We Offer You (and Perks) * Comfortable Workspace: Equipped office space with board games, docking stations, and a few office computers, and a tea kitchen with free coffee/tea. * Dynamic Learning Environment: Immersive, creative workspace within an entrepreneurial ecosystem alongside other startups. Handcrafted onboarding day and process for a seamless team integration. * Flexible Work Arrangements: * Liberal holiday, sick leave, and childcare days. * Menstrual and menopause leave. * Remote work options for a healthy work-life balance. * Breaks for recreational activities, including game sessions. * Career Support and Development: Time off for training and career growth. Involvement in organizational improvements, processes, culture, policies, the work environment, and beyond. * Challenging but Collaborative Atmosphere: Engaging position within an interdisciplinary global team. A workplace with high satisfaction among the team members, and where it is okay to ask for help, as there are no stupid questions. Varied and stimulating challenges with no two days alike. Recognition - your work is showcased in your portfolio,o and our games are enjoyed worldwide. * Community and Team Building: Corporate events and team-building activities. Supportive, friendly team fostering a creative playground where experimentation is encouraged. * A weekly mentor sparring session with a manager or a core team member * Easy pathways to put work done in your portfolio Planned interview process We plan to carry out two rounds of online interviews (or onsite if possible) in the mid-to-end of October, potentially on a weekend. You can apply as long as this is open.