> Markdown version of [/jobs/ext/3569820-software-engineer-realtime-engine-technology-reality-labs](https://www.wearedevelopers.com/jobs/ext/3569820-software-engineer-realtime-engine-technology-reality-labs). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Software Engineer, Realtime Engine Technology - Reality Labs - **Company:** The Meta Game, Inc. - **Location:** Burlingame, CA, United States - **Experience:** Experienced - **Salary:** $183,997.0 - $257,000.0 - **Contract:** Permanent contract - **Skills:** Unity 3d, Computer Animation, Artificial Intelligence, C++ (Programming Language), Cloud Computing, Software Debugging, Performance Tuning, Software Engineering, Real Time Systems, Multi-Agent Systems, Prompt Engineering - **Published:** October 3, 2026 - **Apply:** https://www.indeed.com/viewjob?jk=9cc77377086e6456 ## About the Role * 6+ years of software development experience in industry settings or a PhD with 4+ years of experience * Experience with C++ and/or C * Experience in communicating effectively with a broad range of stakeholders, collaborators, and clients at different levels, * Experience building engine-level systems (e.g., Rendering, Collision, Physics, Input Processing, Audio, Animation, Networking, etc.) for 3D real-time interactive engines (Unity 3D, Unreal, Frostbite, or other/proprietary) * Demonstrated ongoing AI skill development (e.g., prompt/context engineering, agent orchestration) and staying current with emerging AI technologies * Demonstrated ongoing AI skill development (e.g., prompt/context engineering, agent orchestration) and staying current with emerging AI technologies * Experience building for multiple hardware platforms (e.g., PC, Console, MR/VR, Cloud, mobile) * In-depth understanding of 3D math, linear algebra, and physics * Experience adhering to and implementing responsible, ethical AI practices (e.g., risk assessment, bias mitigation, quality and accuracy reviews) * Demonstrated ability to integrate AI tools to optimize/redesign workflows and drive measurable impact (e.g., efficiency gains, quality improvements) * Experience with performance optimization of real-time applications (CPU, GPU, Memory, etc.) ## Description * Architect efficient and reusable systems that drive complex realtime interactive software * Build technologies that empower developers to create compelling experiences * Optimize and debug real-time systems to ensure smooth performance * Influence design, drive engineering implementation and enhance the quality of new and existing technologies * Lead collaboration with multi-functional teams to achieve successful product outcomes * Utilize your specialized expertise to mentor, educate, and up-level engineers you collaborate with across teams ## Related Videos - [Reality and Beyond: Coding a Drone Using {Unity 3D .NET} and ChatGPT AI!](https://www.wearedevelopers.com/videos/702-reality-and-beyond-coding-a-drone-using-unity-3d-net-and-chatgpt-ai) - [The Impact of AI on Game Development and the Industry](https://www.wearedevelopers.com/videos/100297-the-impact-of-ai-on-game-development-and-the-industry) - [For the Cars and the Curious: Android Drift](https://www.wearedevelopers.com/videos/499-for-the-cars-and-the-curious-android-drift) - [Green Cloud Computing](https://www.wearedevelopers.com/videos/592-green-cloud-computing) - [Coding an Immersive Copilot using Unity / .NET and Azure OpenAI!](https://www.wearedevelopers.com/videos/1204-coding-an-immersive-copilot-using-unity-net-and-azure-openai) - [How Mixed Reality, Azure AI and Drones turned me into a Magician?](https://www.wearedevelopers.com/videos/1527-how-mixed-reality-azure-ai-and-drones-turned-me-into-a-magician) ## Related Articles - [How to Become an AI Engineer](https://www.wearedevelopers.com/magazine/331-how-to-become-an-ai-engineer) - [Navigating the AI Shift](https://www.wearedevelopers.com/magazine/629-navigating-the-ai-shift) - [John Romero - What AI Can, Can’t, and Shouldn’t do for Games](https://www.wearedevelopers.com/magazine/478-john-romero-what-ai-can-can-t-and-shouldn-t-do-for-games) - [Dev Digest 132 - Binging WADFlix?](https://www.wearedevelopers.com/magazine/473-dev-digest-132-binging-wadflix) - [ I Gave a Video Editor More Autonomy Than a Trading Bot. On Purpose.](https://www.wearedevelopers.com/magazine/773-i-gave-a-video-editor-more-autonomy-than-a-trading-bot-on-purpose) - [Dev Digest 135 - AI is Doomed](https://www.wearedevelopers.com/magazine/480-dev-digest-135-ai-is-doomed)