> Markdown version of [/jobs/ext/3572828-ux-designer](https://www.wearedevelopers.com/jobs/ext/3572828-ux-designer). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # UX Designer - **Company:** Ubisoft - **Location:** Spain - **Contract:** Permanent contract - **Skills:** Adobe Creative Cloud, Client Server Models, Interaction Design, Website Wireframe, Data Analytics, Figma, User Administration - **Published:** October 4, 2026 - **Apply:** https://startup.jobs/senior-ux-designer-ubisoft-10279147 ## About the Role * 6+ years of professional UX design experience, within the gaming industry. * Demonstrated experience designing in-game UX, including interaction design, player feedback systems, HUD/UI elements, communication systems, onboarding, tutorials, and gameplay mechanics support. * Proven experience designing complex digital products, live-service games, or multiplayer experiences. * Strong portfolio demonstrating end-to-end UX design process and measurable impact. * Proficiency with industry-standard design and prototyping tools such as Figma, Adobe Creative Suite, or similar. * Strong understanding of usability, accessibility, and interaction design best practices. * Excellent communication, collaboration, and stakeholder management skills. * Ability to balance player needs, business goals, and technical constraints. Nice to have * Experience working on AAA games, competitive multiplayer titles, or live-service products. * Passion for tactical shooters and deep understanding of Rainbow Six Siege and its player community. * Knowledge of player behavior, progression systems, social features, and retention mechanics. ## Description * Define end-to-end user journeys for the game areas owned by Barcelona studio. * Create user flows, wireframes, prototypes, information architectures, and interaction models. * Collaborate with Game Design, UI Art, Engineering, Data Analytics, and Production teams to deliver high-quality player experiences. * Advocate for player needs and usability throughout the development process. * Translate complex systems into clear and intuitive interactions. * Leverage player research, analytics, usability testing, and community feedback to identify opportunities and inform design decisions. * Contribute to and evolve UX guidelines, design systems, and best practices across the Siege ecosystem. * Mentor junior and mid-level UX designers, providing feedback and design leadership. * Present design solutions and rationale to stakeholders at all levels.