> Markdown version of [/jobs/ext/3588236-prototyping-systems-engineer-platform-architecture](https://www.wearedevelopers.com/jobs/ext/3588236-prototyping-systems-engineer-platform-architecture). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Prototyping Systems Engineer - Platform Architecture - **Company:** Apple Inc. - **Location:** Cupertino, CA, United States - **Experience:** Expert - **Salary:** $184,700.0 - **Contract:** Permanent contract - **Skills:** Computing Platforms, Systems Engineering, ARM Architecture, Booting (BIOS), C++ (Programming Language), Datasheets, Software Debugging, Device Drivers, Firmware, Hardware Interface Design, System Software, Universal Asynchronous Receiver/Transmitter, Serial Peripheral Interface, PIC Microcontroller, Information Technology - **Published:** October 5, 2026 - **Apply:** https://www.themuse.com/jobs/apple/prototyping-systems-engineer-platform-architecture-4c4e61 ## About the Role The Platform Architecture systems prototyping team creates "livable prototypes"-complete product concepts that you can actually use, as opposed to concept demonstrations. We are a small team of self-motivated, curious generalists who love to make thoughtful, interesting new things., 10+ years industry experience MS or PhD in CS, CE, EECS, or similar engineering degree Ability to work with EE's for hardware bringup and debug of prototypes Ability to read and understand block diagrams, schematics, and data sheets Familiarity with microcontrollers, both hardware and firmware Familiarity with ARM architecture, Cortex-A and Cortex-M profiles Minimum Qualifications BS in CS, CE, EECS, or similar engineering degree Experience in design of computer systems Experience in C/C++ Understanding of common hardware interfaces such as PCI, UART, I2C, SPI, or USB Exposure to low-level system software such as operating systems, bootloaders and device drivers