> Markdown version of [/jobs/ext/3616482-gametech-innovation-developer](https://www.wearedevelopers.com/jobs/ext/3616482-gametech-innovation-developer). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Gametech Innovation Developer - **Company:** Gameloft - **Location:** Barcelona, Spain - **Contract:** Permanent contract - **Skills:** C Sharp (Programming Language), C++ (Programming Language), Continuous Integration, Software Debugging, Video Game Development, Delivery Pipeline, AI Coding Agents, Unreal Engine - **Published:** October 8, 2026 - **Apply:** https://www.buscojobs.com.es/gametech-innovation-developer-en-barcelona-ID-375229010 ## About the Role Requisitos principalesSolid proficiency with Unreal Engine and/or Unity Proficiency in C++ and C# Practical use of AI coding assistants in daily development Good debugging and profiling skills across multiple systems Working knowledge of CI/CD and build pipelines Naturally curious Solution-driven Collaborative mindset Unreal Engine and/or Unity proficiency C++ C# ## Description OverviewIn this role you will help build and sustain tooling for Gameloft's game teams, focusing on Unity and Unreal engines.You'll own features end-to-end, from prototyping to shipping, and ensure technical stability across tools and pipelines.You work closely with cross-studio developers to improve workflows and tooling with a strong emphasis on maintainability and production readiness.You'll experiment with AI coding assistants and contribute to continuous integration and delivery improvements to accelerate game development.Compensaciones / BeneficiosPermanent contract, full-time employment with comprehensive Social Benefits25 vacation days per year + Birthday day offPrivate medical health insuranceFlexible compensation with Ticket Restaurant CardFree language coursesWork-from-home hybrid modelResponsabilidadesOwn features or subsystems end-to-end from benchmarking and prototyping to shipping the final toolWrite maintainable C++ and C# code for Unreal and UnityDebug and profile tools across engines/target platforms (console, PC, mobile) for production reliabilityMaintain and extend CI/CD/build pipelines so new tool versions reach game teamsExperiment with AI coding assistants and propose incremental improvementsCollaborate with game programmers, technical artists and producers across studiosRequisitos principalesSolid proficiency with Unreal Engine and/or UnityProficiency in C++ and C#Practical use of AI coding assistants in daily developmentGood debugging and profiling skills across multiple systemsWorking knowledge of CI/CD and build pipelinesNaturally curiousSolution-drivenCollaborative mindsetUnreal Engine and/or Unity proficiencyC++C#