> Markdown version of [/jobs/ext/3640396-gameplay-programmer](https://www.wearedevelopers.com/jobs/ext/3640396-gameplay-programmer). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Gameplay Programmer - **Company:** Mob Entertainment - **Location:** Seattle, WA, United States (Remote available) - **Experience:** Starter - **Salary:** $57,000.0 - $100,000.0 - **Contract:** Franchise - **Skills:** Artificial Intelligence, Big Data, C++ (Programming Language), Extract Transform Load (ETL), Perforce, Scrum Methodology, Shell Script, Information Technology, Codebase, Unreal Engine, Software Version Control - **Published:** October 8, 2026 - **Apply:** https://www.builtincolorado.com/job/junior-gameplay-programmer/11564200?handler=ApplyRedirect ## About the Role * Basic working knowledge of C++. * Basic working knowledge of Unreal Engine Blueprints. * Basic familiarity with Unreal Engine (project structure, actors/components, basic editor workflow). * Strong problem-solving skills and a willingness to ask questions and learn from senior team members. * Good communication skills and comfort working in a collaborative, fast-paced team environment., * Basic experience with multiplayer/networked gameplay concepts in Unreal (replication, RPCs, or similar). * Experience at a professional game studio (internship or full-time), OR a degree in Computer Science or a related field. * Personal or student projects built in Unreal Engine (game jams, portfolio projects, mods). * Familiarity with source control tools (e.g., Perforce). * Passion for horror games, narrative-driven experiences, or the Poppy Playtime franchise specifically. * Interest in growing toward ownership of larger systems over time. ## Description * Implement gameplay features and mechanics in Unreal Engine using both C++ and Blueprints, under the direction of senior engineers. * Assist in building and iterating on core gameplay systems (player interactions, triggers, pickups, simple AI behaviors, UI hookups, etc.). * Identify, reproduce, and fix bugs reported by QA, designers, or other team members, tracked through Jira. * Support senior engineers by prototyping mechanics, testing systems, and turning rough ideas into working in-engine examples. * Collaborate closely with designers to implement and tune gameplay behavior based on feedback and playtesting. * Write clean, readable code and follow the team's existing coding standards and conventions. * Participate in code reviews as both a reviewer and a recipient of feedback, using reviews as a learning opportunity. * Document your work (setup steps, how systems function, known issues) to help the wider team understand and extend it. * Take part in sprint planning, stand-ups, and design discussions, and communicate blockers or risks early. * Continuously build your understanding of Unreal Engine, gameplay programming patterns, and the studio's codebase., Lead global commercial and operational initiatives to accelerate Private AI adoption. Establish governance and operating rhythms, run monthly business reviews, prioritize accounts and use cases, define strategic metrics, align ecosystem and commercial strategies, and build business cases and growth models to guide executive decision-making., Artificial Intelligence * Enterprise Web * Information Technology * Productivity * Sales * Software * Database Own full-cycle recruiting for mid- and senior-level G&A, Sales, and Marketing roles. Develop sourcing strategies, conduct structured interviews, lead calibrated debriefs, manage candidate pipelines, and advise hiring managers. Track funnel metrics, maintain Greenhouse data, influence stakeholders, coordinate offers with Finance, HR, and Compensation, and improve recruiting workflows through AI and automation. Top Skills: AIAutomationGemGreenhouse PNC Bank