> Markdown version of [/jobs/ext/3643632-unreal-engine-performance-engineer](https://www.wearedevelopers.com/jobs/ext/3643632-unreal-engine-performance-engineer). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Unreal Engine Performance Engineer - **Company:** welevel GmbH - **Location:** München, Germany - **Experience:** Experienced - **Contract:** Permanent contract - **Skills:** Computer Animation, Artificial Intelligence, Video Game Development, Performance Testing, HLSL, Unreal Engine - **Published:** October 9, 2026 - **Apply:** https://www.careerjet.de/jobad/de902d975182f6a100e7facf85db544673 ## About the Role * 3+ years of game development experience * At least one shipped AAA PC or console title * Deep knowledge of Unreal Engine 5 profiling and optimization workflows * Skilled in GPU optimization (materials, shaders, lighting, draw calls) * Experience with CPU-side optimization: AI, physics, and networking * Familiarity with upscaling solutions (DLSS, FSR, TSR) * Bonus: experience with large-scale survival, RPG, or open-world games * Ability to work onsite in Munich, Germany * Valid EU work authorization ## Description * Work from our studio in the heart of Munich, alongside a passionate, multidisciplinary team. * Free beverages, regular team activities, and a creative, collaborative environment. * Shape a blockbuster AAA title from the ground up. Your Role Ensure our ambitious world runs at peak performance across PC and consoles without compromising gameplay or fidelity. Responsibilities * Profile CPU, GPU, memory, and network performance across platforms. * Optimize Unreal Engine 5 systems (Nanite, Lumen, World Partition, physics, AI, animation, networking). * Integrate and fine-tune upscaling technologies (DLSS, FSR, TSR) to maximize performance while preserving visual quality. * Improve rendering pipelines, LOD systems, asset streaming, and lighting setups. * Collaborate with designers, engineers, and artists to balance fidelity and performance. * Develop tools and workflows for automated performance testing. * Support platform-specific optimization for PC, Xbox, and PlayStation.