> Markdown version of [/jobs/ext/3645732-art-lead](https://www.wearedevelopers.com/jobs/ext/3645732-art-lead). Every page supports `.md` or `Accept: text/markdown`. Links point to the HTML versions so they work for humans too. Agent guide: [/agents.md](https://www.wearedevelopers.com/agents.md). --- # Art Lead - **Company:** welevel GmbH - **Location:** München, Germany - **Experience:** Expert - **Contract:** Permanent contract - **Skills:** Computer Animation, Video Game Development, ZBrush, Unreal Engine - **Published:** October 9, 2026 - **Apply:** https://www.careerjet.de/jobad/de3afe87b2ba6c1ca462fafc1fdaaacc8e ## About the Role * 3+ years of experience in AAA game development * Strong artistic fundamentals in anatomy, lighting, composition, and materials * Solid understanding (not expert-level) of our toolset: Unreal Engine 5, ZBrush, Blender, and Marvelous Designer * Ability to balance hands-on creative direction with team coordination and production awareness * Excellent communication and collaboration skills across disciplines * Ability to work onsite in Munich, Germany * Valid EU work authorization ## Description * Work from our studio in the heart of Munich, alongside a passionate, multidisciplinary team. * Free beverages, regular team activities, and a creative, collaborative environment. * Shape a blockbuster AAA title from the ground up. Your Role We're seeking an Art Lead who can define and guide the visual identity of a deeply immersive, photorealistic world. You'll lead a multidisciplinary team of artists and collaborate with engineering and design to create a world that's beautiful, believable, and alive-from rugged terrain and weathered buildings to expressive characters and atmospheric lighting. Responsibilities * Own and evolve the game's hyper-realistic visual direction * Lead, mentor, and support a cross-functional art team (environment, character, tech art, animation) * Guide and review the creation of assets, lighting, and world-building with a consistent eye for realism * Establish and maintain scalable, efficient workflows and pipelines * Collaborate closely with design and engineering to ensure visual quality supports gameplay * Oversee both internal and external asset production and quality